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Hello , uncone
That is a very amazing article and project I've seen. I'm a student of computer science. Recently I'm making a planet like the article "Making Worlds" in your website , but I've met a serious problem.
The problem is that I used cube-map tessellation to make a sphere , grids at the corners or the edges of every one face are distorted. I download the google's satellite photos which are all square and the same size, but these photo textures mapped onto the distorted grids will be distorted badly .
So I'd like to know how to solve this problem or what shapes of textures can fit distorted grids of "Cube-Map tessellation".
Could you give some help , thanks very much.
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