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EndSequenceTrigger.js
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#pragma strict
var Player : GameObject;
var FallingPlayerScript : FallingPlayer;
var EndScriptComponent : EndSequence1stPerson;
var shards : Array;
var shardColor : Material;
var endDiamond : GameObject;
var diamondCore : GameObject;
var diamond3DCore1 : GameObject;
var diamond3DCore2 : GameObject;
var audioSource : AudioSource;
function Awake () {
EndScriptComponent = Player.GetComponent("EndSequence1stPerson");
}
function Start () {
audioSource = GetComponent.<AudioSource>();
FallingPlayerScript = Player.GetComponent("FallingPlayer");
}
function OnTriggerEnter (other : Collider) {
if (other.gameObject.CompareTag ("Player") && lifeCountdown.inOutro == false) {
lifeCountdown.inOutro = true;
MoveController.SpeedLinesMeshScript.LinesLerpOut(3);
if (EndScriptComponent) {
EndScriptComponent.PlayOutro();
}
for(var shard : GameObject in GameObject.FindGameObjectsWithTag("Shard"))
shard.GetComponent.<Animation>().Play();
if (audioSource) {audioSource.Play();}
FallingPlayer.ScoreFlashTextureScript.FadeFlash(12.0, FadeDir.In);
//yield WaitForSeconds (1.0);
//FallingPlayer.ScoreFlashTextureScript.FadeFlash(0.5, FadeDir.Out);
}
}
function GetChildren(obj : GameObject) : Array{
var children : Array = new Array();
for (var child : Transform in obj.transform) {
children.Add(child.gameObject);
}
return children;
}
function getDiamondCenter() {
return diamondCore.transform.position;
}
function SwapDiamonds(timer : float){
if (!FallingLaunch.isVRMode) {
FallingPlayer.ScoreFlashTextureScript.FadeFlash(3.0, FadeDir.Out);
FallingPlayer.UIscriptComponent.OutroDiamondFlash(2);
} else {
FallingPlayerScript.ScoreFlashVR(3.0, FadeDir.Out);
}
endDiamond.active = true;
var start = shardColor.color;
var end = Color.black;
var i = 0.0;
var step = 1.0/timer;
while (i <= 1.0) {
i += step * Time.deltaTime;
for (var shard : GameObject in GameObject.FindGameObjectsWithTag("Shard"))
shard.transform.Find("sky-rock-angled-segment").GetComponent.<Renderer>().material.color = Color.Lerp(start, end, i);
yield;
}
yield WaitForSeconds (1);
for(var shard : GameObject in GameObject.FindGameObjectsWithTag("Shard"))
Destroy (shard);
}
function AddDiamondCore(timer : float){
diamondCore.active = true;
var start = 0;
var end = .9;
var i = 0.0;
var step = 1.0/timer;
while (i <= 1.0) {
i += step * Time.deltaTime;
diamondCore.GetComponent.<Renderer>().material.color.a = Mathf.Lerp(start, end, i);
yield;
}
yield WaitForSeconds (timer);
}
function FadeDiamond(timer : float){
var start = endDiamond.GetComponent.<Renderer>().material.color;
var end = Color.black;
var i = 0.0;
var step = 1.0/timer;
while (i <= 1.0) {
i += step * Time.deltaTime;
endDiamond.GetComponent.<Renderer>().material.color = Color.Lerp(start, end, i);
yield;
}
yield WaitForSeconds (timer);
}
function AddDiamond3DCore(timer : float){
diamond3DCore1.active = true;
diamond3DCore2.active = true;
var start = Color.black;
var end = diamond3DCore1.GetComponent.<Renderer>().material.color;
var i = 0.0;
var step = 1.0/timer;
while (i <= 1.0) {
i += step * Time.deltaTime;
diamond3DCore1.GetComponent.<Renderer>().material.color = Color.Lerp(start, end, i);
diamond3DCore2.GetComponent.<Renderer>().material.color = Color.Lerp(start, end, i);
yield;
}
yield WaitForSeconds (timer);
}