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CameraRenderSettings.js
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/*
This script lets you change all render settings per camera.
*/
// Public variables -- set these in the inspector
var fog = RenderSettings.fog;
var fogColor = RenderSettings.fogColor;
var fogDensity = RenderSettings.fogDensity;
var ambientLight = RenderSettings.ambientLight;
var haloStrength = RenderSettings.haloStrength;
var flareStrength = RenderSettings.flareStrength;
// Private variables -- used to reset the render settings after the current camera has been rendered
private var _global_fog = RenderSettings.fog;
private var _global_fogColor = RenderSettings.fogColor;
private var _global_fogDensity = RenderSettings.fogDensity;
private var _global_ambientLight = RenderSettings.ambientLight;
private var _global_haloStrength = RenderSettings.haloStrength;
private var _global_flareStrength = RenderSettings.flareStrength;
private var dirty = false; // Used to flag that the render settings have been overridden and need a restore
function OnPreRender () {
if (! enabled ) return; // If the component is disabled, use the global render settings
// Save global render state:
_global_fog = RenderSettings.fog;
_global_fogColor = RenderSettings.fogColor;
_global_fogDensity = RenderSettings.fogDensity;
_global_ambientLight = RenderSettings.ambientLight;
_global_haloStrength = RenderSettings.haloStrength;
_global_flareStrength = RenderSettings.flareStrength;
// Set local settings:
RenderSettings.fog = fog;
RenderSettings.fogColor = fogColor;
RenderSettings.fogDensity = fogDensity;
RenderSettings.ambientLight = ambientLight;
RenderSettings.haloStrength = haloStrength;
RenderSettings.flareStrength = flareStrength;
dirty=true;
}
function OnPostRender () {
if (! dirty ) return; // If the component was disabled in OnPreRender, then don't restore
// Restore global settings:
RenderSettings.fog = _global_fog;
RenderSettings.fogColor = _global_fogColor;
RenderSettings.fogDensity = _global_fogDensity;
RenderSettings.ambientLight = _global_ambientLight;
RenderSettings.haloStrength = _global_haloStrength;
RenderSettings.flareStrength = _global_flareStrength;
dirty=false;
}
// Reset the component to revert to the current global settings
function Reset () {
fog = RenderSettings.fog;
fogColor = RenderSettings.fogColor;
fogDensity = RenderSettings.fogDensity;
ambientLight = RenderSettings.ambientLight;
haloStrength = RenderSettings.haloStrength;
flareStrength = RenderSettings.flareStrength;
}
@script AddComponentMenu ("Rendering/Per Camera Render Settings")
@script RequireComponent (Camera)