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AudioVolumeInterpolate.js
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#pragma strict
var player : Transform = null;
var maxDistance : float = 0f;
var myTr : Transform = null;
var aSource : AudioSource = null;
private var distance : Vector3;
var checkDistance : boolean = false;
private var sqrDist : float;
private var sqrRtDist : float;
function Start () {
myTr = transform;
aSource = GetComponent(AudioSource);
aSource.volume = 0f;
// findPlayer();
player = Camera.main.transform;
}
function OnTriggerEnter (other : Collider) {
if (other.gameObject.CompareTag ("Player")) {
if (checkDistance == false) {checkDistance = true;}
}
}
function OnTriggerExit (other : Collider) {
if (other.gameObject.CompareTag ("Player")) {
checkDistance = false;
aSource.volume = 0;
}
}
function Update () {
if (checkDistance == true) {
//distance = Vector3.Distance(myTr.position, player.position);
distance = myTr.position - player.position;
sqrDist = distance.sqrMagnitude;
sqrRtDist = Mathf.Sqrt(sqrDist);
if (sqrDist <= maxDistance*maxDistance) {
aSource.volume = Mathf.Abs((sqrRtDist / maxDistance) - 1f);
}
}
}
function findPlayer() {
// var playerResults = GameObject.FindGameObjectsWithTag ("Player");
// for (var player : GameObject in playerResults) {
// player = GameObject.Find("Player");
// }
}
function falsifyCheckDistance() {
checkDistance = false;
}