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app.js
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185 lines (114 loc) · 4.54 KB
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/**
* Created by U_M0UW8 on 25.01.2017.
*/
var config = require('config');
var http = require('http');
var express = require('express');
var bodyParser = require('body-parser')
var utils = require('./utils')
var blockchain = require('./blockchain')
var app = express();
// this will make Express serve your static files
app.use(express.static(__dirname + '/public'));
app.use(express.static(__dirname + '/public')); //папка со статическим содержимым
app.set('view engine', 'ejs');
app.use(bodyParser.urlencoded({ extended: false })) // parse application/x-www-form-urlencoded
app.use(bodyParser.json()) // parse application/json
var port = config.get('nodeJsServerPort');
var server = app.listen(port);
console.log('Web-server started on port ' + port);
//region Основной функционал
//Основная форма с фотками по распознаванию
app.get('/', function(req, res) {
res.send("ok");
});
app.post('/saveNewPlayer', function(req, res) {
var d = JSON.parse(req.body.data);
if(!d.player.name)
{
res.send({res:"playerName not set"});
return;
}
d.player.turn = 0; //Счетчик ходов будет только на стороне блокчейна (для интереса)
var playerKey=getPlayerKey(d.player.name);
var playerValue = d.player;
blockchain.write(playerKey, playerValue, function(success){
//пишем лог 0 хода (снимки player + item)
var playerTurnKey = getPlayerTurnKey(d.player.name, d.player.turn);
var playerTurnData = {player: d.player, item: d.item};
blockchain.write(playerTurnKey, playerTurnData, function(success){
res.send({res:success});
});
})
});
app.post('/saveState', function(req, res) {
var d = JSON.parse(req.body.data);
if(!d.player.name)
{
res.send({res:"playerName not set"});
return;
}
var playerKey=getPlayerKey(d.player.name);
//var playerValue = d.player;
//читаем текущее состояние игрока (отдельно интересен номер хода - turn)
blockchain.read(playerKey, function(result){
if(result==null){
res.send({res:"no player has been found"});
return;
}
var playerTurnCount = JSON.parse(result).turn;
var playerValue = d.player;
playerValue.turn = playerTurnCount+1; //добавляем в измененные данные игрока (он ведь шевельнулся) - номер хода
//Пишем текущее состояние
blockchain.write(playerKey, playerValue, function(success){
//пишем лог ходов (снимки player + item)
var playerTurnKey = getPlayerTurnKey(d.player.name, d.player.turn);
var playerTurnData = {player: d.player, item: d.item};
blockchain.write(playerTurnKey, playerTurnData, function(success){
res.send({res:success});
});
});
})
});
getPlayerKey = function(playerName)
{
return "player_" + playerName;
}
getPlayerTurnKey = function(playerName, playerTurn)
{
return "player_" + playerName + "_" + playerTurn;
}
app.post('/getPlayerTurnCount', function(req, res) {
var d = JSON.parse(req.body.data);
var playerKey=getPlayerKey(d.playerName);
//читаем текущее состояние игрока (отдельно интересен номер хода - turn)
blockchain.read(playerKey, function(result){
if(result==null){
res.send({res:"no player has been found"});
return;
}
res.send({turnCount: JSON.parse(result).turn});
})
});
app.post('/getPlayerTurnData', function(req, res) {
var d = JSON.parse(req.body.data);
var playerKey=getPlayerTurnKey(d.playerName, d.turn);
//читаем текущее состояние игрока (отдельно интересен номер хода - turn)
blockchain.read(playerKey, function(result){
if(result==null){
res.send({res:"no player has been found"});
return;
}
res.send(result);
})
});
app.get('/getPlayers', function(req, res) {
var players=["p1","p2","p3"];
res.send(players);
// var camId = req.query.camId;
// var vendorId = req.query.vendorId;
//
// databaseLayer.getVisitorsList(camId, vendorId, function (result) {
// res.send(result);
// });
});