Hi, great work on the splines code. I just have a small issue i stumbled upon using it in my project. I'm trying to recreate this splines into my code. Thanks in advance! Here is the issue, the splines and my code:


int WorldGen(float Cont, float Eros, float PV ) {
int worldHeight = 0;
//Peakes & Valleys
std::vector<double> x1, y1;
x1.push_back(0.05f);
y1.push_back(0.f);
x1.push_back(0.1f);
y1.push_back(0.1f);
x1.push_back(0.325f);
y1.push_back(0.2f);
x1.push_back(0.5f);
y1.push_back(0.21f);
x1.push_back(0.65f);
y1.push_back(0.55f);
x1.push_back(0.9f);
y1.push_back(0.61f);
x1.push_back(1.f);
y1.push_back(0.65f);
tk::spline PVSpl;
PVSpl.set_points(x1, y1);
//Erosion
std::vector<double> x2, y2;
x2.push_back(0);
y2.push_back(1);
x2.push_back(0.15f);
y2.push_back(0.55f);
x2.push_back(0.3f);
y2.push_back(0.41f);
x2.push_back(0.32f);
y2.push_back(0.45f);
x2.push_back(0.45f);
y2.push_back(PVSpl.solve(PV)[0]);
x2.push_back(0.6f);
y2.push_back(0.11f);
x2.push_back(0.7f);
y2.push_back(0.11f);
x2.push_back(0.72f);
y2.push_back(0.28f);
x2.push_back(0.78f);
y2.push_back(0.28f);
x2.push_back(0.79f);
y2.push_back(0.11f);
x2.push_back(0.85f);
y2.push_back(0.05f);
x2.push_back(1.f);
y2.push_back(0.05f);
tk::spline ErosSpl;
ErosSpl.set_points(x2, y2);
//Continetalness
std::vector<double> x3, y3;
x3.push_back(0);
y3.push_back(1);
x3.push_back(0.09f);
y3.push_back(0.025f);
x3.push_back(0.345f);
y3.push_back(0.025f);
x3.push_back(0.385f);
y3.push_back(0.435f);
x3.push_back(0.515f);
y3.push_back(0.435f);
x3.push_back(0.525f);
y3.push_back(0.9f);
x3.push_back(0.55f);
y3.push_back(0.915f);
x3.push_back(0.72f);
y3.push_back(ErosSpl.solve(Eros)[0]);
x3.push_back(1.f);
y3.push_back(0.98f);
tk::spline ContSpl;
ContSpl.set_points(x3, y3);
worldHeight = ContSpl.solve(Cont)[0] * 100;
return worldHeight;
}
Hi, great work on the splines code. I just have a small issue i stumbled upon using it in my project. I'm trying to recreate this splines into my code. Thanks in advance! Here is the issue, the splines and my code:

