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[ UE5.1 ] GSAT_WaitTargetDataUsingActor - condition failed #39

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oivio opened this issue Dec 5, 2022 · 3 comments
Open

[ UE5.1 ] GSAT_WaitTargetDataUsingActor - condition failed #39

oivio opened this issue Dec 5, 2022 · 3 comments
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@oivio
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oivio commented Dec 5, 2022

Getting an error condition soon as I start the game:

c Ensure condition failed: !IsValid(this) [File:G:\GitHub\GASShooter\Source\GASShooter\Private\Characters\Abilities\AbilityTasks\GSAT_WaitTargetDataUsingActor.cpp] [Line: 208]

@tranek tranek added the bug Something isn't working label Dec 20, 2022
@sinanata
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sinanata commented Feb 3, 2023

FWIW, replacing exception handling if block on line 209 with this solved the problem for me.

if (!ensure(IsPendingKill() == false)) { return; }

https://github.com/tranek/GASShooter/blob/master/Source/GASShooter/Private/Characters/Abilities/AbilityTasks/GSAT_WaitTargetDataUsingActor.cpp

@sinanata
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sinanata commented Feb 8, 2023

Forget about this, it lead to packaging errors with Dedicated server setup.

@BibbitM
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BibbitM commented Oct 31, 2024

Fix for the issue: #46

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