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UE5 - Floating status bars don't update #34
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any plan update to ue5? |
The ue5 branch exists but it has these two bugs preventing me from merging it into master. I don't have time at the moment to look into them. Hopefully I'll get to them in the near future but no ETA. |
I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this? |
I don't have the bandwidth in the immediate future, but hopefully some day. |
Sets owner before UI_FloatingStatusBar_Hero blueprint construction event is hit and prevents failure due to missing owning character.
Sets owner before UI_FloatingStatusBar_Hero blueprint construction event is hit and prevents failure due to missing owning character.
AGSHeroCharacter::InitializeFloatingStatusBar() doesn't seem to be getting called?
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