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UE5 - Floating status bars don't update #34

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tranek opened this issue Apr 10, 2022 · 4 comments
Open

UE5 - Floating status bars don't update #34

tranek opened this issue Apr 10, 2022 · 4 comments
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bug Something isn't working UE5

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@tranek
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tranek commented Apr 10, 2022

AGSHeroCharacter::InitializeFloatingStatusBar() doesn't seem to be getting called?

@tranek tranek added bug Something isn't working UE5 labels Apr 10, 2022
@zhnet
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zhnet commented Apr 27, 2022

any plan update to ue5?

@tranek
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tranek commented Apr 28, 2022

The ue5 branch exists but it has these two bugs preventing me from merging it into master. I don't have time at the moment to look into them. Hopefully I'll get to them in the near future but no ETA.

@Aziryel
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Aziryel commented Nov 4, 2022

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

@tranek
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tranek commented Nov 5, 2022

I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to the variable "OwningCharacter" is not assigning it and the floating bar can't access to the PlayerState to keep the flow, any plans on fixing this?

I don't have the bandwidth in the immediate future, but hopefully some day.

cmische added a commit to cmische/GASShooter that referenced this issue Jul 9, 2024
Sets owner before UI_FloatingStatusBar_Hero blueprint construction event is hit and prevents failure due to missing owning character.
BibbitM pushed a commit to BibbitM/GASShooter that referenced this issue Oct 31, 2024
Sets owner before UI_FloatingStatusBar_Hero blueprint construction event is hit and prevents failure due to missing owning character.
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