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I can't seem to see any reason we have to cast the ASC to a UGDAbilitySystemComponent in this class? In which case this may be an unnecessary cast:
UGDAbilitySystemComponent
GASDocumentation/Source/GASDocumentation/Private/Characters/Abilities/AbilityTasks/GDAT_PlayMontageAndWaitForEvent.cpp
Line 22 in f986a00
The text was updated successfully, but these errors were encountered:
2eb9541
Thanks! It was probably copied over from Epic's ARPG sample project.
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No worries, thank you for the fix! I would have put in a PR myself but have been looking into another issue: #111
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I can't seem to see any reason we have to cast the ASC to a
UGDAbilitySystemComponent
in this class? In which case this may be an unnecessary cast:GASDocumentation/Source/GASDocumentation/Private/Characters/Abilities/AbilityTasks/GDAT_PlayMontageAndWaitForEvent.cpp
Line 22 in f986a00
The text was updated successfully, but these errors were encountered: