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index.test.js
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'use strict'
const tap = require('tap')
const lib = require('./')
const betting = require('./betting')
tap.test('roll d6', function (t) {
const result = lib.rollD6()
t.ok(result >= 1, 'd6 roll is 1 or higher')
t.ok(result <= 6, 'd6 roll is 6 or lower')
t.match(result, /[1-6]{1}/, 'd6 roll is an integer 1-6')
t.end()
})
tap.test('comeout', function (suite) {
suite.test('2', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [1, 1])
t.equal(result.result, 'comeout loss')
t.equal(result.die1, 1)
t.equal(result.die2, 1)
t.equal(result.diceSum, 2)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('3', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [2, 1])
t.equal(result.result, 'comeout loss')
t.equal(result.die1, 1)
t.equal(result.die2, 2)
t.equal(result.diceSum, 3)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('12', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [6, 6])
t.equal(result.result, 'comeout loss')
t.equal(result.die1, 6)
t.equal(result.die2, 6)
t.equal(result.diceSum, 12)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('7', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [5, 2])
t.equal(result.result, 'comeout win')
t.equal(result.die1, 2)
t.equal(result.die2, 5)
t.equal(result.diceSum, 7)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('11', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [7, 4])
t.equal(result.result, 'comeout win')
t.equal(result.die1, 4)
t.equal(result.die2, 7)
t.equal(result.diceSum, 11)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('4', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [3, 1])
t.equal(result.result, 'point set')
t.equal(result.point, 4)
t.equal(result.die1, 1)
t.equal(result.die2, 3)
t.equal(result.diceSum, 4)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('5', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [3, 2])
t.equal(result.result, 'point set')
t.equal(result.point, 5)
t.equal(result.die1, 2)
t.equal(result.die2, 3)
t.equal(result.diceSum, 5)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('6', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [4, 2])
t.equal(result.result, 'point set')
t.equal(result.point, 6)
t.equal(result.die1, 2)
t.equal(result.die2, 4)
t.equal(result.diceSum, 6)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('8', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [6, 2])
t.equal(result.result, 'point set')
t.equal(result.point, 8)
t.equal(result.die1, 2)
t.equal(result.die2, 6)
t.equal(result.diceSum, 8)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('9', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [6, 3])
t.equal(result.result, 'point set')
t.equal(result.point, 9)
t.equal(result.die1, 3)
t.equal(result.die2, 6)
t.equal(result.diceSum, 9)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('10', function (t) {
const handState = {
isComeOut: true
}
const result = lib.shoot(handState, [6, 4])
t.equal(result.result, 'point set')
t.equal(result.point, 10)
t.equal(result.die1, 4)
t.equal(result.die2, 6)
t.equal(result.diceSum, 10)
t.equal(result.isComeOut, false)
t.end()
})
suite.end()
})
tap.test('point set', (suite) => {
suite.test('neutral 2', (t) => {
const handState = {
isComeOut: false,
point: 5
}
const result = lib.shoot(handState, [1, 1])
t.equal(result.result, 'neutral')
t.equal(result.point, 5)
t.equal(result.die1, 1)
t.equal(result.die2, 1)
t.equal(result.diceSum, 2)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('neutral 3', (t) => {
const handState = {
isComeOut: false,
point: 8
}
const result = lib.shoot(handState, [2, 1])
t.equal(result.result, 'neutral')
t.equal(result.point, 8)
t.equal(result.die1, 1)
t.equal(result.die2, 2)
t.equal(result.diceSum, 3)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('point win 4', (t) => {
const handState = {
isComeOut: false,
point: 4
}
const result = lib.shoot(handState, [3, 1])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 1)
t.equal(result.die2, 3)
t.equal(result.diceSum, 4)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('point win 5', (t) => {
const handState = {
isComeOut: false,
point: 5
}
const result = lib.shoot(handState, [3, 2])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 2)
t.equal(result.die2, 3)
t.equal(result.diceSum, 5)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('point win 6', (t) => {
const handState = {
isComeOut: false,
point: 6
}
const result = lib.shoot(handState, [3, 3])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 3)
t.equal(result.die2, 3)
t.equal(result.diceSum, 6)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('seven out', (t) => {
const handState = {
isComeOut: false,
point: 6
}
const result = lib.shoot(handState, [3, 4])
t.equal(result.result, 'seven out')
t.notOk(result.point)
t.equal(result.die1, 3)
t.equal(result.die2, 4)
t.equal(result.diceSum, 7)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('point win 8', (t) => {
const handState = {
isComeOut: false,
point: 8
}
const result = lib.shoot(handState, [3, 5])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 3)
t.equal(result.die2, 5)
t.equal(result.diceSum, 8)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('point win 9', (t) => {
const handState = {
isComeOut: false,
point: 9
}
const result = lib.shoot(handState, [4, 5])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 4)
t.equal(result.die2, 5)
t.equal(result.diceSum, 9)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('point win 10', (t) => {
const handState = {
isComeOut: false,
point: 10
}
const result = lib.shoot(handState, [4, 6])
t.equal(result.result, 'point win')
t.notOk(result.point)
t.equal(result.die1, 4)
t.equal(result.die2, 6)
t.equal(result.diceSum, 10)
t.equal(result.isComeOut, true)
t.end()
})
suite.test('neutral yo 11', (t) => {
const handState = {
isComeOut: false,
point: 10
}
const result = lib.shoot(handState, [6, 5])
t.equal(result.result, 'neutral')
t.equal(result.point, 10)
t.equal(result.die1, 5)
t.equal(result.die2, 6)
t.equal(result.diceSum, 11)
t.equal(result.isComeOut, false)
t.end()
})
suite.test('neutral 12', (t) => {
const handState = {
isComeOut: false,
point: 9
}
const result = lib.shoot(handState, [6, 6])
t.equal(result.result, 'neutral')
t.equal(result.point, 9)
t.equal(result.die1, 6)
t.equal(result.die2, 6)
t.equal(result.diceSum, 12)
t.equal(result.isComeOut, false)
t.end()
})
suite.end()
})
tap.test('integration: minPassLineOnly, one hand with everything', (suite) => {
let rollCount = -1
const fixedRolls = [
4, 3, // comeout win
5, 6, // comeout win
1, 1, // comeout loss
1, 2, // comeout loss
6, 6, // comeout loss
3, 3, // point set
4, 1, // neutral
2, 4, // point win
4, 4, // point set
3, 4 // seven out
]
function testRoll () {
rollCount++
if (!fixedRolls[rollCount]) {
console.log('falsy return from fixed dice')
process.exit(1)
}
return fixedRolls[rollCount]
}
const rules = {
minBet: 5,
maxOddsMultiple: {
4: 3,
5: 4,
6: 5,
8: 5,
9: 4,
10: 3
}
}
const hand = lib.playHand({ rules, roll: testRoll, bettingStrategy: betting.minPassLineOnly })
suite.ok(Array.isArray(hand.history))
suite.equal(hand.balance, -5)
suite.end()
})
tap.test('integration: minPassLineMaxOdds, one hand with everything', (suite) => {
let rollCount = -1
const fixedRolls = [
4, 3, // comeout win
5, 6, // comeout win
1, 1, // comeout loss
1, 2, // comeout loss
6, 6, // comeout loss
3, 3, // point set
4, 1, // neutral
2, 4, // point win
4, 4, // point set
3, 4 // seven out
]
function testRoll () {
rollCount++
if (!fixedRolls[rollCount]) {
console.log('falsy return from fixed dice')
process.exit(1)
}
return fixedRolls[rollCount]
}
const rules = {
minBet: 5,
maxOddsMultiple: {
4: 3,
5: 4,
6: 5,
8: 5,
9: 4,
10: 3
}
}
const hand = lib.playHand({ rules, roll: testRoll, bettingStrategy: betting.minPassLineMaxOdds })
suite.ok(Array.isArray(hand.history))
// i did this with pen and paper
// $0 is where the balance should be at the end of this hand
// with the fixed rolls above
suite.equal(hand.balance, 0)
suite.end()
})