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Copy pathCullTraversal.cpp
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89 lines (71 loc) · 2.73 KB
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/* <editor-fold desc="MIT License">
Copyright(c) 2018 Robert Osfield
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</editor-fold> */
#include <vsg/traversals/CullTraversal.h>
#include <vsg/nodes/Group.h>
#include <vsg/nodes/LOD.h>
#include <vsg/nodes/QuadGroup.h>
#include <vsg/nodes/StateGroup.h>
#include <vsg/vk/Command.h>
#include <vsg/vk/CommandBuffer.h>
#include <vsg/vk/RenderPass.h>
#include <iostream>
using namespace vsg;
void CullTraversal::apply(const Object& object)
{
// std::cout<<"Visiting object"<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const Node& object)
{
// std::cout<<"Visiting Node "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const Group& object)
{
// std::cout<<"Visiting Group "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const QuadGroup& object)
{
// std::cout<<"Visiting QuadGroup "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const LOD& object)
{
// std::cout<<"Visiting LOD "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const StateGroup& object)
{
// std::cout<<"Visiting StateGroup "<<std::endl;
++numNodes;
object.traverse(*this);
}
// Vulkan nodes
void CullTraversal::apply(const Command& object)
{
// std::cout<<"Visiting Command "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const CommandBuffer& object)
{
// std::cout<<"Visiting CommandBuffer "<<std::endl;
++numNodes;
object.traverse(*this);
}
void CullTraversal::apply(const RenderPass& object)
{
// std::cout<<"Visiting RenderPass "<<std::endl;
++numNodes;
object.traverse(*this);
}