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FAQ
My textures look grayish, like they would have a limited color space. What could cause this?
Answer: Be sure to create your textures in the sRGB color space. Otherwise they will be displayed not correctly.
Also, don't forget to call tex.setFormat(Texture.FSrgb)
or tex.setFormat(Texture.FSrgbAlpha)
after loading the textures.
** Bumpmapping does not seem to work **
Most of the time I disable bumpmapping while I test models, and it might be I accidentally committed that, so check that its not disabled here.
** My normals / lighting seems to be wrong **
If your object has a bumpfactor of greater than zero but no bumpmap applied, the normals might be off and thus look strange, also affecting the lighting. Ensure the bumpmap factor is either 0 or you have a proper bumpmap applied!
Rendering Pipeline by tobspr (c) 2014 - 2016
For developers: