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get_level.h
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94 lines (89 loc) · 2.69 KB
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#include "splashkit.h"
#include "level.h"
#include <memory>
shared_ptr<Level> get_next_level(int level, vector<CellSheet> cell_sheets, int tile_size, int players)
{
shared_ptr<Level> next_level;
switch(level)
{
case 1:
{
shared_ptr<Level> level0(new Level0(cell_sheets, tile_size, players));
next_level = level0;
break;
}
case 2:
{
shared_ptr<Level> multi(new MultiPipe(cell_sheets, tile_size, players));
next_level = multi;
break;
}
case 3:
{
shared_ptr<Level> easy(new Easy(cell_sheets, tile_size, players));
next_level = easy;
break;
}
case 4:
{
shared_ptr<Level> level3(new Level3(cell_sheets, tile_size, players));
next_level = level3;
break;
}
case 5:
{
shared_ptr<Level> level6(new Level6(cell_sheets, tile_size, players));
next_level = level6;
break;
}
case 6:
{
shared_ptr<Level> trials(new FourCorners(cell_sheets, tile_size, players));
next_level = trials;
break;
}
case 7:
{
shared_ptr<Level> rats(new Rats(cell_sheets, tile_size, players));
next_level = rats;
break;
}
case 8:
{
shared_ptr<Level> surfin(new Surf(cell_sheets, tile_size, players));
next_level = surfin;
break;
}
case 9:
{
shared_ptr<Level> combat(new CombatLevel(cell_sheets, tile_size, players));
next_level = combat;
break;
}
case 10:
{
shared_ptr<Level> boss(new BossLevel(cell_sheets, tile_size, players));
next_level = boss;
break;
}
case 40:
{
shared_ptr<Level> roach(new TooManyRoach(cell_sheets, tile_size, players));
next_level = roach;
break;
}
case 50:
{
shared_ptr<Level> mario(new Mario(cell_sheets, tile_size, players));
next_level = mario;
break;
}
default:
{
shared_ptr<Level> def(new TooManyRoach(cell_sheets, tile_size, players));
next_level = def;
break;
}
}
return next_level;
}