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11 | 11 | ### 3D Models |
12 | 12 | | 3D Model Features | Assassin's Creed: Odyssey | Assassin's Creed: Origins | Steep | |
13 | 13 | |---------------------|---------------------------|---------------------------|-------| |
14 | | -| Geometry | ✔️ | ✔️ | ✔️ | |
| 14 | +| Geometry | ✔️ | ✔️ | ✔️ (partial) | |
15 | 15 | | Normals | ✔️ | ✔️ | ✔️ | |
16 | 16 | | UVs | ✔️ | ✔️ (partial) | ✔️ | |
17 | 17 |
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34 | 34 | - Texture Set support |
35 | 35 | - GlobalMetaFile support for all three games (Steep's GlobalMetaFiles do not have unhashed names, but instead will use a list of known hashes) |
36 | 36 | - German translations (credit: xBaebsae) |
37 | | - - Table Viewer |
| 37 | + - Portugese (Portugal) translations (credit: Messias) |
| 38 | + - Table Viewer (used by Texture Sets and Meshes now) |
38 | 39 | - "Tools > Convert > WEM --> OGG" |
39 | | - - "Skeleton" and "Material Template" to the Forge Filter (Settings) and Filter By (Find) |
| 40 | + - "Compiled Texture Map", "Mip", "Skeleton", and "Material Template" to the Forge Filter (Settings) and Filter By (Find) |
40 | 41 | - Material reports are generated when a Material is selected from the entries list (hierarchy) |
41 | 42 | - after loading a model, look in the Table Viewer to see if Materials referenced by the model were found (for all games) |
42 | 43 | - icons for each game |
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45 | 46 | - these preload the values for the formats and Normals Mode in the Save As window, so that it saves you time when exporting files |
46 | 47 | - Blacksmith.IO.Reader, an extension to BinaryReader |
47 | 48 | - updated |
| 49 | + - **"Forge Filter" is now called "Resource Types to Display"** to avoid further confusion |
48 | 50 | - "Tools > Show File in the Viewers" was moved to "File > Open File..." (shortcut: Ctrl+O) |
49 | 51 | - Materials and Texture Sets yield better reports |
50 | 52 | - moved "Tools > Decompress File" and "Tools > Decompress Folder" to "Tools > Decompress > ..." |
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73 | 75 | - Steep's file IDs were incorrect |
74 | 76 | - Steep's forges were not recognized by the Find window |
75 | 77 | - all popups were "hidden" or not directly apparent to the user when they appeared |
76 | | - - the grid would be counted in the total vertices and meshes |
77 | | - - a "Blacksmith" folder would appear in the Documents folder after upgrading to a new version |
| 78 | + - the grid would be counted in the total vertices and meshes in the 3D Viewer |
78 | 79 |
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79 | 80 | ### Version 1.8.1 |
80 | 81 | - (7/18/2019) |
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