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Copy pathaura skill.txt
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aura skill.txt
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T1 R
--
Applies a buff that increases damage to nearby turrets.
Damage: +50%
T1 G
--
During crit mode, applies a buff that increases crit chance to nearby turrets.
Crit Chance: 50%
T1 B
--
Applies a debuff that slows the enemies.
Slow Percentage: 20%
Slow Duration: 0.25s
T2 R
--
Creates three orbs that amplifies the damage taken, sticking on the victim until it's dead or out of range.
Damage Amplification: 20%
T2 G
--
When there's no enemy in the range, charges the turret to provide extra damage for later use.
Maximum Bonus Damage: 200%
Charge Rate: 45% per second
Drain Rate: 30% per second
T2 B
--
Deals bonus damage based on the missing health of enemies in the attack range.
Bonus Damage: 0.2% every missing percentage of health
T3 R
--
Drains a percentage of armor on every strike.
Armor Drain Percentage: 3%
T3 G
--
During crit mode, the duration is extended when an enemy dies in the attack range.
Duration Extension: 50%
T3 B
--
When entering crit mode, releases a shockwave that slows and deals damage.
Max Radius: 150% of attack range
Shockwave Width: 30% of attack range
Slow Percentage: 20%
Slow Duration: 1.5s
Damage: 100% of attack damage
T4 R
--
Deals bonus damage based on the distance of the victim.
Maximum Bonus Damage: 200%
Minimum Effective Range: 60% of attack range
T4 G
--
Applies a debuff that nullifies all the buffs and keeps the armor from regenerating.
Duration: 5s
T4 B
--
Applies a debuff that makes the carrier feel the pain even when out of range.
Damage Percentage: 100%
Duration: 5s
T5 R
--
Applies a stacking debuff, dealing damage that is multiplied each stack.
Base Damage: 8% of attack damage
Duration: 3s
Damage Interval: 0.5s
T5 G
--
Applies a debuff that immediately kills the carrier when its health is below the threshold.
Health Threshold: 10% of max health
Duration: 5s
T5 B
--
Applies a debuff that causes the damage dealt to one of the enemies to be felt by the others.
Damage Percentage: 4%
Duration: 5s