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‎Documentation/docs/getting_started/meta_interactions.md‎

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@@ -45,7 +45,7 @@ It may be necessary to adjust the Y-axis of HotspotVoidFloor to ensure the floor
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Alternatively, for more complex environments, you can use the "Add Teleport Quick Action" from the Oculus SDK. You can also bake a NavMesh and add a teleport interactable to it. However, this is not recommended.
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## Scirpts
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###FireworkSpawn.cs
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### FireworkSpawn.cs
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Added the Firework Spawn script that takes Spawn Object, Spawn Point, Height Offset, Upward Force.
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It spawns an object with upward force (firework) when interacted with via a RayInteractor (Hand and Controller).
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