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Process.swift
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/*
This source file is part of the Swift.org open source project
Copyright (c) 2014 - 2020 Apple Inc. and the Swift project authors
Licensed under Apache License v2.0 with Runtime Library Exception
See http://swift.org/LICENSE.txt for license information
See http://swift.org/CONTRIBUTORS.txt for Swift project authors
*/
import protocol Foundation.CustomNSError
import var Foundation.NSLocalizedDescriptionKey
import class Foundation.NSLock
import class Foundation.ProcessInfo
#if os(Windows)
import Foundation
#endif
@_implementationOnly import TSCclibc
import TSCLibc
import Dispatch
import _Concurrency
/// Process result data which is available after process termination.
public struct ProcessResult: CustomStringConvertible, Sendable {
public enum Error: Swift.Error, Sendable {
/// The output is not a valid UTF8 sequence.
case illegalUTF8Sequence
/// The process had a non zero exit.
case nonZeroExit(ProcessResult)
/// The process failed with a `SystemError` (this is used to still provide context on the process that was launched).
case systemError(arguments: [String], underlyingError: Swift.Error)
}
public enum ExitStatus: Equatable, Sendable {
/// The process was terminated normally with a exit code.
case terminated(code: Int32)
#if os(Windows)
/// The process was terminated abnormally.
case abnormal(exception: UInt32)
#else
/// The process was terminated due to a signal.
case signalled(signal: Int32)
#endif
}
/// The arguments with which the process was launched.
public let arguments: [String]
/// The environment with which the process was launched.
public let environmentBlock: ProcessEnvironmentBlock
@available(*, deprecated, renamed: "env")
public var environment: [String:String] {
Dictionary<String, String>(uniqueKeysWithValues: self.environmentBlock.map { ($0.key.value, $0.value) })
}
/// The exit status of the process.
public let exitStatus: ExitStatus
/// The output bytes of the process. Available only if the process was
/// asked to redirect its output and no stdout output closure was set.
public let output: Result<[UInt8], Swift.Error>
/// The output bytes of the process. Available only if the process was
/// asked to redirect its output and no stderr output closure was set.
public let stderrOutput: Result<[UInt8], Swift.Error>
/// Create an instance using a POSIX process exit status code and output result.
///
/// See `waitpid(2)` for information on the exit status code.
public init(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock,
exitStatusCode: Int32,
normal: Bool,
output: Result<[UInt8], Swift.Error>,
stderrOutput: Result<[UInt8], Swift.Error>
) {
let exitStatus: ExitStatus
#if os(Windows)
if normal {
exitStatus = .terminated(code: exitStatusCode)
} else {
exitStatus = .abnormal(exception: UInt32(exitStatusCode))
}
#else
if WIFSIGNALED(exitStatusCode) {
exitStatus = .signalled(signal: WTERMSIG(exitStatusCode))
} else {
precondition(WIFEXITED(exitStatusCode), "unexpected exit status \(exitStatusCode)")
exitStatus = .terminated(code: WEXITSTATUS(exitStatusCode))
}
#endif
self.init(arguments: arguments, environmentBlock: environmentBlock, exitStatus: exitStatus, output: output, stderrOutput: stderrOutput)
}
@available(*, deprecated, message: "use `init(arguments:environmentBlock:exitStatusCode:output:stderrOutput:)`")
public init(
arguments: [String],
environment: [String:String],
exitStatusCode: Int32,
normal: Bool,
output: Result<[UInt8], Swift.Error>,
stderrOutput: Result<[UInt8], Swift.Error>
) {
self.init(
arguments: arguments,
environmentBlock: .init(environment),
exitStatusCode: exitStatusCode,
normal: normal,
output: output,
stderrOutput: stderrOutput
)
}
/// Create an instance using an exit status and output result.
public init(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock,
exitStatus: ExitStatus,
output: Result<[UInt8], Swift.Error>,
stderrOutput: Result<[UInt8], Swift.Error>
) {
self.arguments = arguments
self.environmentBlock = environmentBlock
self.output = output
self.stderrOutput = stderrOutput
self.exitStatus = exitStatus
}
@available(*, deprecated, message: "use `init(arguments:environmentBlock:exitStatus:output:stderrOutput:)`")
public init(
arguments: [String],
environment: [String:String],
exitStatus: ExitStatus,
output: Result<[UInt8], Swift.Error>,
stderrOutput: Result<[UInt8], Swift.Error>
) {
self.init(
arguments: arguments,
environmentBlock: .init(environment),
exitStatus: exitStatus,
output: output,
stderrOutput: stderrOutput
)
}
/// Converts stdout output bytes to string, assuming they're UTF8.
public func utf8Output() throws -> String {
return String(decoding: try output.get(), as: Unicode.UTF8.self)
}
/// Converts stderr output bytes to string, assuming they're UTF8.
public func utf8stderrOutput() throws -> String {
return String(decoding: try stderrOutput.get(), as: Unicode.UTF8.self)
}
public var description: String {
return """
<ProcessResult: exit: \(exitStatus), output:
\((try? utf8Output()) ?? "")
>
"""
}
}
extension Process: @unchecked Sendable {}
extension DispatchQueue {
// a shared concurrent queue for running concurrent asynchronous operations
static let processConcurrent = DispatchQueue(
label: "swift.org.swift-tsc.process.concurrent",
attributes: .concurrent
)
}
/// Process allows spawning new subprocesses and working with them.
///
/// Note: This class is thread safe.
public final class Process {
/// Errors when attempting to invoke a process
public enum Error: Swift.Error, Sendable {
/// The program requested to be executed cannot be found on the existing search paths, or is not executable.
case missingExecutableProgram(program: String)
/// The current OS does not support the workingDirectory API.
case workingDirectoryNotSupported
}
public enum OutputRedirection {
/// Do not redirect the output
case none
/// Collect stdout and stderr output and provide it back via ProcessResult object. If redirectStderr is true,
/// stderr be redirected to stdout.
case collect(redirectStderr: Bool)
/// Stream stdout and stderr via the corresponding closures. If redirectStderr is true, stderr be redirected to
/// stdout.
case stream(stdout: OutputClosure, stderr: OutputClosure, redirectStderr: Bool)
/// Default collect OutputRedirection that defaults to not redirect stderr. Provided for API compatibility.
public static let collect: OutputRedirection = .collect(redirectStderr: false)
/// Default stream OutputRedirection that defaults to not redirect stderr. Provided for API compatibility.
public static func stream(stdout: @escaping OutputClosure, stderr: @escaping OutputClosure) -> Self {
return .stream(stdout: stdout, stderr: stderr, redirectStderr: false)
}
public var redirectsOutput: Bool {
switch self {
case .none:
return false
case .collect, .stream:
return true
}
}
public var outputClosures: (stdoutClosure: OutputClosure, stderrClosure: OutputClosure)? {
switch self {
case let .stream(stdoutClosure, stderrClosure, _):
return (stdoutClosure: stdoutClosure, stderrClosure: stderrClosure)
case .collect, .none:
return nil
}
}
public var redirectStderr: Bool {
switch self {
case let .collect(redirectStderr):
return redirectStderr
case let .stream(_, _, redirectStderr):
return redirectStderr
default:
return false
}
}
}
// process execution mutable state
private enum State {
case idle
case readingOutput(sync: DispatchGroup)
case outputReady(stdout: Result<[UInt8], Swift.Error>, stderr: Result<[UInt8], Swift.Error>)
case complete(ProcessResult)
case failed(Swift.Error)
}
/// Typealias for process id type.
#if !os(Windows)
public typealias ProcessID = pid_t
#else
public typealias ProcessID = DWORD
#endif
/// Typealias for stdout/stderr output closure.
public typealias OutputClosure = ([UInt8]) -> Void
/// Typealias for logging handling closure
public typealias LoggingHandler = (String) -> Void
private static var _loggingHandler: LoggingHandler?
private static let loggingHandlerLock = NSLock()
/// Global logging handler. Use with care! preferably use instance level instead of setting one globally.
@available(*, deprecated, message: "use instance level `loggingHandler` passed via `init` instead of setting one globally.")
public static var loggingHandler: LoggingHandler? {
get {
Self.loggingHandlerLock.withLock {
self._loggingHandler
}
} set {
Self.loggingHandlerLock.withLock {
self._loggingHandler = newValue
}
}
}
public let loggingHandler: LoggingHandler?
/// The current environment.
@available(*, deprecated, message: "use ProcessEnv.vars instead")
static public var env: [String: String] {
ProcessEnv.vars
}
/// The arguments to execute.
public let arguments: [String]
/// The environment with which the process was executed.
@available(*, deprecated, message: "use `environmentBlock` instead")
public var environment: [String:String] {
Dictionary<String, String>(uniqueKeysWithValues: environmentBlock.map { ($0.key.value, $0.value) })
}
public let environmentBlock: ProcessEnvironmentBlock
/// The path to the directory under which to run the process.
public let workingDirectory: AbsolutePath?
/// The process id of the spawned process, available after the process is launched.
#if os(Windows)
private var _process: Foundation.Process?
public var processID: ProcessID {
return DWORD(_process?.processIdentifier ?? 0)
}
#else
public private(set) var processID = ProcessID()
#endif
// process execution mutable state
private var state: State = .idle
private let stateLock = NSLock()
private static let sharedCompletionQueue = DispatchQueue(label: "org.swift.tools-support-core.process-completion")
private var completionQueue = Process.sharedCompletionQueue
/// The result of the process execution. Available after process is terminated.
/// This will block while the process is awaiting result
@available(*, deprecated, message: "use waitUntilExit instead")
public var result: ProcessResult? {
return self.stateLock.withLock {
switch self.state {
case .complete(let result):
return result
default:
return nil
}
}
}
// ideally we would use the state for this, but we need to access it while the waitForExit is locking state
private var _launched = false
private let launchedLock = NSLock()
public var launched: Bool {
return self.launchedLock.withLock {
return self._launched
}
}
/// How process redirects its output.
public let outputRedirection: OutputRedirection
/// Indicates if a new progress group is created for the child process.
private let startNewProcessGroup: Bool
/// Cache of validated executables.
///
/// Key: Executable name or path.
/// Value: Path to the executable, if found.
private static var validatedExecutablesMap = [String: AbsolutePath?]()
private static let validatedExecutablesMapLock = NSLock()
/// Create a new process instance.
///
/// - Parameters:
/// - arguments: The arguments for the subprocess.
/// - environment: The environment to pass to subprocess. By default the current process environment
/// will be inherited.
/// - workingDirectory: The path to the directory under which to run the process.
/// - outputRedirection: How process redirects its output. Default value is .collect.
/// - startNewProcessGroup: If true, a new progress group is created for the child making it
/// continue running even if the parent is killed or interrupted. Default value is true.
/// - loggingHandler: Handler for logging messages
///
public init(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
workingDirectory: AbsolutePath,
outputRedirection: OutputRedirection = .collect,
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) {
self.arguments = arguments
self.environmentBlock = environmentBlock
self.workingDirectory = workingDirectory
self.outputRedirection = outputRedirection
self.startNewProcessGroup = startNewProcessGroup
self.loggingHandler = loggingHandler ?? Process.loggingHandler
}
@_disfavoredOverload
@available(macOS 10.15, *)
@available(*, deprecated, renamed: "init(arguments:environmentBlock:workingDirectory:outputRedirection:startNewProcessGroup:loggingHandler:)")
public convenience init(
arguments: [String],
environment: [String:String] = ProcessEnv.vars,
workingDirectory: AbsolutePath,
outputRedirection: OutputRedirection = .collect,
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) {
self.init(
arguments: arguments,
environmentBlock: .init(environment),
workingDirectory: workingDirectory,
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
/// Create a new process instance.
///
/// - Parameters:
/// - arguments: The arguments for the subprocess.
/// - environment: The environment to pass to subprocess. By default the current process environment
/// will be inherited.
/// - outputRedirection: How process redirects its output. Default value is .collect.
/// - verbose: If true, launch() will print the arguments of the subprocess before launching it.
/// - startNewProcessGroup: If true, a new progress group is created for the child making it
/// continue running even if the parent is killed or interrupted. Default value is true.
/// - loggingHandler: Handler for logging messages
public init(arguments: [String], environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block, outputRedirection: OutputRedirection = .collect, startNewProcessGroup: Bool = true, loggingHandler: LoggingHandler? = .none) {
self.arguments = arguments
self.environmentBlock = environmentBlock
self.workingDirectory = nil
self.outputRedirection = outputRedirection
self.startNewProcessGroup = startNewProcessGroup
self.loggingHandler = loggingHandler ?? Process.loggingHandler
}
@_disfavoredOverload
@available(*, deprecated, renamed: "init(arguments:environmentBlock:outputRedirection:startNewProcessGroup:loggingHandler:)")
public convenience init(
arguments: [String],
environment: [String:String] = ProcessEnv.vars,
outputRedirection: OutputRedirection = .collect,
startNewProcessGroup: Bool = true,
loggingHandler: LoggingHandler? = .none
) {
self.init(
arguments: arguments,
environmentBlock: .init(environment),
outputRedirection: outputRedirection,
startNewProcessGroup: startNewProcessGroup,
loggingHandler: loggingHandler
)
}
public convenience init(
args: String...,
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
outputRedirection: OutputRedirection = .collect,
loggingHandler: LoggingHandler? = .none
) {
self.init(
arguments: args,
environmentBlock: environmentBlock,
outputRedirection: outputRedirection,
loggingHandler: loggingHandler
)
}
@_disfavoredOverload
@available(*, deprecated, renamed: "init(args:environmentBlock:outputRedirection:loggingHandler:)")
public convenience init(
args: String...,
environment: [String: String] = ProcessEnv.vars,
outputRedirection: OutputRedirection = .collect,
loggingHandler: LoggingHandler? = .none
) {
self.init(
arguments: args,
environmentBlock: .init(environment),
outputRedirection: outputRedirection,
loggingHandler: loggingHandler
)
}
/// Returns the path of the the given program if found in the search paths.
///
/// The program can be executable name, relative path or absolute path.
public static func findExecutable(
_ program: String,
workingDirectory: AbsolutePath? = nil
) -> AbsolutePath? {
if let abs = try? AbsolutePath(validating: program) {
return abs
}
let cwdOpt = workingDirectory ?? localFileSystem.currentWorkingDirectory
// The program might be a multi-component relative path.
if let rel = try? RelativePath(validating: program), rel.components.count > 1 {
if let cwd = cwdOpt {
let abs = AbsolutePath(cwd, rel)
if localFileSystem.isExecutableFile(abs) {
return abs
}
}
return nil
}
// From here on out, the program is an executable name, i.e. it doesn't contain a "/"
let lookup: () -> AbsolutePath? = {
let envSearchPaths = getEnvSearchPaths(
pathString: ProcessEnv.path,
currentWorkingDirectory: cwdOpt
)
let value = lookupExecutablePath(
filename: program,
currentWorkingDirectory: cwdOpt,
searchPaths: envSearchPaths
)
return value
}
// This should cover the most common cases, i.e. when the cache is most helpful.
if workingDirectory == localFileSystem.currentWorkingDirectory {
return Process.validatedExecutablesMapLock.withLock {
if let value = Process.validatedExecutablesMap[program] {
return value
}
let value = lookup()
Process.validatedExecutablesMap[program] = value
return value
}
} else {
return lookup()
}
}
/// Launch the subprocess. Returns a WritableByteStream object that can be used to communicate to the process's
/// stdin. If needed, the stream can be closed using the close() API. Otherwise, the stream will be closed
/// automatically.
@discardableResult
public func launch() throws -> WritableByteStream {
precondition(arguments.count > 0 && !arguments[0].isEmpty, "Need at least one argument to launch the process.")
self.launchedLock.withLock {
precondition(!self._launched, "It is not allowed to launch the same process object again.")
self._launched = true
}
// Print the arguments if we are verbose.
if let loggingHandler = self.loggingHandler {
loggingHandler(arguments.map({ $0.spm_shellEscaped() }).joined(separator: " "))
}
// Look for executable.
let executable = arguments[0]
guard let executablePath = Process.findExecutable(executable, workingDirectory: workingDirectory) else {
throw Process.Error.missingExecutableProgram(program: executable)
}
#if os(Windows)
let process = Foundation.Process()
_process = process
process.arguments = Array(arguments.dropFirst()) // Avoid including the executable URL twice.
if let workingDirectory {
process.currentDirectoryURL = workingDirectory.asURL
}
process.executableURL = executablePath.asURL
process.environment = Dictionary<String, String>(uniqueKeysWithValues: environmentBlock.map { ($0.key.value, $0.value) })
let stdinPipe = Pipe()
process.standardInput = stdinPipe
let group = DispatchGroup()
var stdout: [UInt8] = []
let stdoutLock = Lock()
var stderr: [UInt8] = []
let stderrLock = Lock()
if outputRedirection.redirectsOutput {
let stdoutPipe = Pipe()
let stderrPipe = Pipe()
group.enter()
stdoutPipe.fileHandleForReading.readabilityHandler = { (fh : FileHandle) -> Void in
let data = fh.availableData
if (data.count == 0) {
stdoutPipe.fileHandleForReading.readabilityHandler = nil
group.leave()
} else {
let contents = data.withUnsafeBytes { Array<UInt8>($0) }
self.outputRedirection.outputClosures?.stdoutClosure(contents)
stdoutLock.withLock {
stdout += contents
}
}
}
group.enter()
stderrPipe.fileHandleForReading.readabilityHandler = { (fh : FileHandle) -> Void in
let data = fh.availableData
if (data.count == 0) {
stderrPipe.fileHandleForReading.readabilityHandler = nil
group.leave()
} else {
let contents = data.withUnsafeBytes { Array<UInt8>($0) }
self.outputRedirection.outputClosures?.stderrClosure(contents)
stderrLock.withLock {
stderr += contents
}
}
}
process.standardOutput = stdoutPipe
process.standardError = stderrPipe
}
// first set state then start reading threads
let sync = DispatchGroup()
sync.enter()
self.stateLock.withLock {
self.state = .readingOutput(sync: sync)
}
group.notify(queue: self.completionQueue) {
self.stateLock.withLock {
self.state = .outputReady(stdout: .success(stdout), stderr: .success(stderr))
}
sync.leave()
}
try process.run()
return stdinPipe.fileHandleForWriting
#elseif (!canImport(Darwin) || os(macOS))
// Initialize the spawn attributes.
#if canImport(Darwin) || os(Android) || os(OpenBSD)
var attributes: posix_spawnattr_t? = nil
#else
var attributes = posix_spawnattr_t()
#endif
posix_spawnattr_init(&attributes)
defer { posix_spawnattr_destroy(&attributes) }
// Unmask all signals.
var noSignals = sigset_t()
sigemptyset(&noSignals)
posix_spawnattr_setsigmask(&attributes, &noSignals)
// Reset all signals to default behavior.
#if canImport(Darwin)
var mostSignals = sigset_t()
sigfillset(&mostSignals)
sigdelset(&mostSignals, SIGKILL)
sigdelset(&mostSignals, SIGSTOP)
posix_spawnattr_setsigdefault(&attributes, &mostSignals)
#else
// On Linux, this can only be used to reset signals that are legal to
// modify, so we have to take care about the set we use.
var mostSignals = sigset_t()
sigemptyset(&mostSignals)
for i in 1 ..< SIGSYS {
if i == SIGKILL || i == SIGSTOP {
continue
}
sigaddset(&mostSignals, i)
}
posix_spawnattr_setsigdefault(&attributes, &mostSignals)
#endif
// Set the attribute flags.
var flags = POSIX_SPAWN_SETSIGMASK | POSIX_SPAWN_SETSIGDEF
if startNewProcessGroup {
// Establish a separate process group.
flags |= POSIX_SPAWN_SETPGROUP
posix_spawnattr_setpgroup(&attributes, 0)
}
posix_spawnattr_setflags(&attributes, Int16(flags))
// Setup the file actions.
#if canImport(Darwin) || os(Android) || os(OpenBSD)
var fileActions: posix_spawn_file_actions_t? = nil
#else
var fileActions = posix_spawn_file_actions_t()
#endif
posix_spawn_file_actions_init(&fileActions)
defer { posix_spawn_file_actions_destroy(&fileActions) }
if let workingDirectory = workingDirectory?.pathString {
#if canImport(Darwin)
// The only way to set a workingDirectory is using an availability-gated initializer, so we don't need
// to handle the case where the posix_spawn_file_actions_addchdir_np method is unavailable. This check only
// exists here to make the compiler happy.
if #available(macOS 10.15, *) {
posix_spawn_file_actions_addchdir_np(&fileActions, workingDirectory)
}
#elseif os(Linux)
guard SPM_posix_spawn_file_actions_addchdir_np_supported() else {
throw Process.Error.workingDirectoryNotSupported
}
SPM_posix_spawn_file_actions_addchdir_np(&fileActions, workingDirectory)
#else
throw Process.Error.workingDirectoryNotSupported
#endif
}
var stdinPipe: [Int32] = [-1, -1]
try open(pipe: &stdinPipe)
let stdinStream = try LocalFileOutputByteStream(filePointer: fdopen(stdinPipe[1], "wb"), closeOnDeinit: true)
// Dupe the read portion of the remote to 0.
posix_spawn_file_actions_adddup2(&fileActions, stdinPipe[0], 0)
var outputPipe: [Int32] = [-1, -1]
var stderrPipe: [Int32] = [-1, -1]
if outputRedirection.redirectsOutput {
// Open the pipe.
try open(pipe: &outputPipe)
// Open the write end of the pipe.
posix_spawn_file_actions_adddup2(&fileActions, outputPipe[1], 1)
if outputRedirection.redirectStderr {
// If merged was requested, send stderr to stdout.
posix_spawn_file_actions_adddup2(&fileActions, 1, 2)
} else {
// If no redirect was requested, open the pipe for stderr.
try open(pipe: &stderrPipe)
posix_spawn_file_actions_adddup2(&fileActions, stderrPipe[1], 2)
}
} else {
posix_spawn_file_actions_adddup2(&fileActions, 1, 1)
posix_spawn_file_actions_adddup2(&fileActions, 2, 2)
}
var resolvedArgs = arguments
if workingDirectory != nil {
resolvedArgs[0] = executablePath.pathString
}
let argv = CStringArray(resolvedArgs)
let env = CStringArray(environment.map({ "\($0.0)=\($0.1)" }))
let rv = posix_spawnp(&processID, argv.cArray[0]!, &fileActions, &attributes, argv.cArray, env.cArray)
guard rv == 0 else {
throw SystemError.posix_spawn(rv, arguments)
}
do {
// Close the local read end of the input pipe.
try close(fd: stdinPipe[0])
let group = DispatchGroup()
if !outputRedirection.redirectsOutput {
// no stdout or stderr in this case
self.stateLock.withLock {
self.state = .outputReady(stdout: .success([]), stderr: .success([]))
}
} else {
var pending: Result<[UInt8], Swift.Error>?
let pendingLock = NSLock()
let outputClosures = outputRedirection.outputClosures
// Close the local write end of the output pipe.
try close(fd: outputPipe[1])
// Create a thread and start reading the output on it.
group.enter()
let stdoutThread = Thread { [weak self] in
if let readResult = self?.readOutput(onFD: outputPipe[0], outputClosure: outputClosures?.stdoutClosure) {
pendingLock.withLock {
if let stderrResult = pending {
self?.stateLock.withLock {
self?.state = .outputReady(stdout: readResult, stderr: stderrResult)
}
} else {
pending = readResult
}
}
group.leave()
} else if let stderrResult = (pendingLock.withLock { pending }) {
// TODO: this is more of an error
self?.stateLock.withLock {
self?.state = .outputReady(stdout: .success([]), stderr: stderrResult)
}
group.leave()
}
}
// Only schedule a thread for stderr if no redirect was requested.
var stderrThread: Thread? = nil
if !outputRedirection.redirectStderr {
// Close the local write end of the stderr pipe.
try close(fd: stderrPipe[1])
// Create a thread and start reading the stderr output on it.
group.enter()
stderrThread = Thread { [weak self] in
if let readResult = self?.readOutput(onFD: stderrPipe[0], outputClosure: outputClosures?.stderrClosure) {
pendingLock.withLock {
if let stdoutResult = pending {
self?.stateLock.withLock {
self?.state = .outputReady(stdout: stdoutResult, stderr: readResult)
}
} else {
pending = readResult
}
}
group.leave()
} else if let stdoutResult = (pendingLock.withLock { pending }) {
// TODO: this is more of an error
self?.stateLock.withLock {
self?.state = .outputReady(stdout: stdoutResult, stderr: .success([]))
}
group.leave()
}
}
} else {
pendingLock.withLock {
pending = .success([]) // no stderr in this case
}
}
// first set state then start reading threads
self.stateLock.withLock {
self.state = .readingOutput(sync: group)
}
stdoutThread.start()
stderrThread?.start()
}
return stdinStream
} catch {
throw ProcessResult.Error.systemError(arguments: arguments, underlyingError: error)
}
#else
preconditionFailure("Process spawning is not available")
#endif // POSIX implementation
}
/// Executes the process I/O state machine, returning the result when finished.
@available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 6.0, *)
@discardableResult
public func waitUntilExit() async throws -> ProcessResult {
try await withCheckedThrowingContinuation { continuation in
DispatchQueue.processConcurrent.async {
self.waitUntilExit(continuation.resume(with:))
}
}
}
/// Blocks the calling process until the subprocess finishes execution.
@available(*, noasync)
@discardableResult
public func waitUntilExit() throws -> ProcessResult {
let group = DispatchGroup()
group.enter()
var processResult : Result<ProcessResult, Swift.Error>?
self.waitUntilExit() { result in
processResult = result
group.leave()
}
group.wait()
return try processResult.unsafelyUnwrapped.get()
}
/// Executes the process I/O state machine, calling completion block when finished.
private func waitUntilExit(_ completion: @escaping (Result<ProcessResult, Swift.Error>) -> Void) {
self.stateLock.lock()
switch self.state {
case .idle:
defer { self.stateLock.unlock() }
preconditionFailure("The process is not yet launched.")
case .complete(let result):
self.stateLock.unlock()
completion(.success(result))
case .failed(let error):
self.stateLock.unlock()
completion(.failure(error))
case .readingOutput(let sync):
self.stateLock.unlock()
sync.notify(queue: self.completionQueue) {
self.waitUntilExit(completion)
}
case .outputReady(let stdoutResult, let stderrResult):
defer { self.stateLock.unlock() }
// Wait until process finishes execution.
#if os(Windows)
precondition(_process != nil, "The process is not yet launched.")
let p = _process!
p.waitUntilExit()
let exitStatusCode = p.terminationStatus
let normalExit = p.terminationReason == .exit
#else
var exitStatusCode: Int32 = 0
var result = waitpid(processID, &exitStatusCode, 0)
while result == -1 && errno == EINTR {
result = waitpid(processID, &exitStatusCode, 0)
}
if result == -1 {
self.state = .failed(SystemError.waitpid(errno))
}
let normalExit = !WIFSIGNALED(result)
#endif
// Construct the result.
let executionResult = ProcessResult(
arguments: arguments,
environmentBlock: environmentBlock,
exitStatusCode: exitStatusCode,
normal: normalExit,
output: stdoutResult,
stderrOutput: stderrResult
)
self.state = .complete(executionResult)
self.completionQueue.async {
self.waitUntilExit(completion)
}
}
}
#if !os(Windows)
/// Reads the given fd and returns its result.
///
/// Closes the fd before returning.
private func readOutput(onFD fd: Int32, outputClosure: OutputClosure?) -> Result<[UInt8], Swift.Error> {
// Read all of the data from the output pipe.
let N = 4096
var buf = [UInt8](repeating: 0, count: N + 1)
var out = [UInt8]()
var error: Swift.Error? = nil
loop: while true {
let n = read(fd, &buf, N)
switch n {
case -1:
if errno == EINTR {
continue
} else {
error = SystemError.read(errno)
break loop
}
case 0:
// Close the read end of the output pipe.
// We should avoid closing the read end of the pipe in case
// -1 because the child process may still have content to be
// flushed into the write end of the pipe. If the read end of the
// pipe is closed, then a write will cause a SIGPIPE signal to
// be generated for the calling process. If the calling process is
// ignoring this signal, then write fails with the error EPIPE.
close(fd)
break loop
default:
let data = buf[0..<n]
if let outputClosure = outputClosure {
outputClosure(Array(data))
} else {
out += data
}
}
}
// Construct the output result.
return error.map(Result.failure) ?? .success(out)
}
#endif
/// Send a signal to the process.
///
/// Note: This will signal all processes in the process group.
public func signal(_ signal: Int32) {
#if os(Windows)
if signal == SIGINT {
_process?.interrupt()
} else {
_process?.terminate()
}
#else
assert(self.launched, "The process is not yet launched.")
_ = TSCLibc.kill(startNewProcessGroup ? -processID : processID, signal)
#endif
}
}
extension Process {
/// Execute a subprocess and returns the result when it finishes execution
///
/// - Parameters:
/// - arguments: The arguments for the subprocess.
/// - environment: The environment to pass to subprocess. By default the current process environment
/// will be inherited.
/// - loggingHandler: Handler for logging messages
static public func popen(
arguments: [String],
environmentBlock: ProcessEnvironmentBlock = ProcessEnv.block,
loggingHandler: LoggingHandler? = .none
) async throws -> ProcessResult {
let process = Process(
arguments: arguments,
environmentBlock: environmentBlock,
outputRedirection: .collect,
loggingHandler: loggingHandler
)
try process.launch()
return try await process.waitUntilExit()
}
@_disfavoredOverload
@available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 6.0, *)