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fix blog post image URLs
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blog/2024-07-14-swarm-0.6-release.md

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There are a number of new challenge scenarios included in this
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release, with example screenshots shown below.
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![](../gallery/beekeeping.png)
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![](../gallery/fishing.png)
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## Language improvements
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New is the ability to recognize when the **player** has assembled one of these predefined structures, which
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can be used as a goal criteria or to trigger other events.
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![](../gallery/structure-recognition.png)
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Structure recognition is implemented as an efficient 2D [Aho-Corasick](https://en.wikipedia.org/wiki/Aho%E2%80%93Corasick_algorithm) matcher.
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Modification of a cell in the world triggers a scan for matches against the library of defined structures.
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We were also able to split off tool functionality that depends on heavyweight external packages (*e.g.* `pandoc`) without bogging down compilation of the main game.
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<div style="text-align:center;">
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<img src="../images/sublibrary-graph.svg" width="250">
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<img src="/images/sublibrary-graph.svg" width="250">
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Refactoring into sublibraries starts by selecting a group of modules that is ostensibly self-contained, then iterating with compiler feedback to find where our boundary assumptions are incorrect. This process yields more generic code with loose coupling and high cohesion.

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