-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpygameTest.py
More file actions
205 lines (166 loc) · 7.63 KB
/
Copy pathpygameTest.py
File metadata and controls
205 lines (166 loc) · 7.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
# pygame test
import pygame
import os
pygame.font.init()
from config import *
from Field import *
WIDTH, HEIGHT = 600, 800
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("First Game!")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
BLOCKSIZE = 100
PLANT1 = pygame.transform.scale(pygame.image.load(os.path.join('Assets', 'plant.png')).convert(), (BLOCKSIZE, BLOCKSIZE))
TINY_FONT = pygame.font.SysFont('comicsans', 15)
SMALL_FONT = pygame.font.SysFont('comicsans', 20)
MEDIUM_FONT = pygame.font.SysFont('comicsans', 40)
BIG_FONT = pygame.font.SysFont('comicsans', 100)
# Most games run at 60 fps
FPS = 30
class Draw:
def __init__(self):
self.player1_name = ""
self.name1_width = 20
self.player2_name = ""
self.name2_width = 20
self.dont_draw_grid = False
self.plant_grid = []
for row in range(FIELDWIDTH):
self.plant_grid.append([])
for column in range(FIELDHEIGHT):
self.plant_grid[row].append(0)
self.field1 = Field(self.plant_grid, 1)
self.field2 = Field(self.plant_grid, 2)
self.plant_counter1 = 0
self.plant_counter2 = 0
def draw_grid(self):
WIN.fill(BLACK)
grid = []
for x in range(0, WIDTH, BLOCKSIZE):
grid.append([])
for y in range(200, HEIGHT, BLOCKSIZE):
rect = pygame.Rect(x, y, BLOCKSIZE, BLOCKSIZE)
grid[x//BLOCKSIZE].append(rect)
pygame.draw.rect(WIN, WHITE, rect, 1)
def draw_intro(self):
intro_text1 = MEDIUM_FONT.render("Welcome to Evolution!", 1, WHITE)
WIN.blit(intro_text1, (WIDTH//2 - intro_text1.get_width()//2, 10))
intro_text2 = TINY_FONT.render("In this game, you will be designing a field of plants", 1, WHITE)
WIN.blit(intro_text2, (WIDTH//2 - intro_text2.get_width()//2, 80))
intro_text3 = TINY_FONT.render("and watching them evolve in response to changing environments.", 1, WHITE)
WIN.blit(intro_text3, (WIDTH//2 - intro_text3.get_width()//2, 110))
intro_text4 = SMALL_FONT.render("Are you ready to play? Press enter to start.", 1, WHITE)
WIN.blit(intro_text4, (WIDTH//2 - intro_text4.get_width()//2, 150))
def draw_name(self, player, stored_events):
self.dont_draw_grid = True
prompt = SMALL_FONT.render("Player " + str(player) + ", enter your name (no caps): ", 1, WHITE)
WIN.blit(prompt, (20, 90))
for event in stored_events:
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
return
else:
if player == 1:
self.player1_name += chr(event.key)
elif player == 2:
self.player2_name += chr(event.key)
if player == 1:
name = SMALL_FONT.render(self.player1_name, 1, WHITE)
WIN.blit(name, (prompt.get_width() + 20, 90))
elif player == 2:
name = SMALL_FONT.render(self.player2_name, 1, WHITE)
WIN.blit(name, (prompt.get_width() + 20, 90))
def draw_field_init_a(self, player):
if player == 1:
player_name = self.player1_name
elif player == 2:
player_name = self.player2_name
field_text1 = SMALL_FONT.render(player_name + ", let's start by designing your field of plants.", 1, WHITE)
WIN.blit(field_text1, (WIDTH//2 - field_text1.get_width()//2, 20))
field_text2 = SMALL_FONT.render("You will have to customize " + str(Parameters.fieldSize) + " plants.", 1, WHITE)
WIN.blit(field_text2, (WIDTH//2 - field_text2.get_width()//2, 70))
field_text3 = SMALL_FONT.render("Press enter to continue.", 1, WHITE)
WIN.blit(field_text3, (WIDTH//2 - field_text3.get_width()//2, 120))
def draw_field_init_b(self, player):
field_text1 = TINY_FONT.render("Each plant has four attributes:", 1, WHITE)
WIN.blit(field_text1, (WIDTH//2 - field_text1.get_width()//2, 20))
field_text2 = TINY_FONT.render("heat resistance, cold resistance, disease resistance, and strength.", 1, WHITE)
WIN.blit(field_text2, (WIDTH//2 - field_text2.get_width()//2, 60))
field_text3 = TINY_FONT.render("Before selecting your values, remember, they must all add up to 10.", 1, WHITE)
WIN.blit(field_text3, (WIDTH//2 - field_text3.get_width()//2, 100))
field_text4 = SMALL_FONT.render("Press enter to continue.", 1, WHITE)
WIN.blit(field_text4, (WIDTH//2 - field_text4.get_width()//2, 140))
def draw_field_init_c(self, player, stored_events):
if player == 1:
for event in stored_events:
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.draw_grid()
self.plant_counter1 += 1
# else:
plant_init_text = SMALL_FONT.render("Initializing plant #" + str(self.plant_counter1) + ": ", 1, WHITE)
WIN.blit(plant_init_text, (WIDTH//2 - plant_init_text.get_width()//2, 20))
plant_init_text2 = SMALL_FONT.render("Press space to continue.", 1, WHITE)
WIN.blit(plant_init_text2, (WIDTH//2 - plant_init_text2.get_width()//2, 70))
def draw_window(self, event_marker, stored_events):
if self.dont_draw_grid == False:
self.draw_grid()
if event_marker == "intro":
self.draw_intro()
elif event_marker == "name1":
self.draw_name(1, stored_events)
elif event_marker == "name2":
self.draw_name(2, stored_events)
elif event_marker == "field_init1a":
self.draw_field_init_a(1)
elif event_marker == "field_init1b":
self.draw_field_init_b(1)
elif event_marker == "field_init1c":
self.draw_field_init_c(1, stored_events)
elif event_marker == "field_init2a":
self.draw_field_init_a(2)
elif event_marker == "field_init2b":
self.draw_field_init_b(2)
elif event_marker == "field_init2c":
self.draw_field_init_c(2, stored_events)
pygame.display.update()
def main():
event_marker = "intro"
draw = Draw()
run = True
clock = pygame.time.Clock()
while run:
clock.tick(FPS)
stored_events = []
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
if event_marker == "intro":
draw.draw_grid()
event_marker = "name1"
elif event_marker == "name1":
draw.draw_grid()
event_marker = "name2"
elif event_marker == "name2":
draw.draw_grid()
event_marker = "field_init1a"
elif event_marker == "field_init1a":
draw.draw_grid()
event_marker = "field_init1b"
elif event_marker == "field_init1b":
draw.draw_grid()
event_marker = "field_init1c"
else:
stored_events.append(event)
# print(event_marker)
draw.draw_window(event_marker, stored_events)
main()