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difficultHarder to implement, may take several days or people.Harder to implement, may take several days or people.optionalNot super importantNot super important
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Right now, when you drag the mouse quickly, the placement of the elements looks sort of stuttered. To fix this, I started implementing a higher-order function called "traverse_line" that applies a given function to every pixel across a line (from one 2D point to another). Then, between every frame, we would draw a line of pixels from the previous to current mouse position. This would have other helpful applications down the line.
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difficultHarder to implement, may take several days or people.Harder to implement, may take several days or people.optionalNot super importantNot super important