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Description
I've got a few ideas for elements that I stole from other sites or cellular automata.
When we decide to implement a new element, create a separate issue for it so we can keep track of what we've done.
Vines: each starter vine pixel creates a random downward line of pixels 1-5 pixels in length. (See DAN-BALL Powder Game)
Fire: A gas that just sends up pixels quicky in random directions and dies off after a few frames. Changes color on the way up? (Idk how this would be implemented)
Maze: This one is kind of stupid, but we could literally just use this to have an element that just grows a gigantic maze when you click a spot.
Metal: Corrodes (changes color and slowly decays) when water touches it.
Acid: Eats through stuff depending on each material's density. This would have to be some sort of property of each element.
ANT: See DAN-BALL Powder Game. This is probably just another implementation of this cellular automata.
Feel free to add other ideas here. A lot of these depend on restructuring how our elements are represented (AKA they can't be enums anymore probably.)