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buttons.py
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149 lines (121 loc) · 3.26 KB
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import pygame
import sys
class button1:
but = pygame.image.load("buts/b1.png")
but = pygame.transform.scale(but, (50, 50))
butno = 1
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 1
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button2:
but = pygame.image.load("buts/b2.png")
but = pygame.transform.scale(but, (50, 50))
butno = 2
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 2
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button3:
but = pygame.image.load("buts/b3.png")
but = pygame.transform.scale(but, (50, 50))
butno = 3
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 3
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button4:
but = pygame.image.load("buts/b4.png")
but = pygame.transform.scale(but, (50, 50))
butno = 4
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 4
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button5:
but = pygame.image.load("buts/b5.png")
but = pygame.transform.scale(but, (50, 50))
butno = 5
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 5
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button6:
but = pygame.image.load("buts/b6.png")
but = pygame.transform.scale(but, (50, 50))
butno = 6
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 6
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1
class button7:
but = pygame.image.load("buts/b7.png")
but = pygame.transform.scale(but, (50, 50))
butno = 7
i = 0
flag = 0
def __init__(self, x, y):
self.x_axis = x
self.y_axis = y
self.butno = 7
self.i = 0
self.flag = 0
def display(self, gameDisplay):
gameDisplay.blit(
self.but, (self.x_axis, self.y_axis + (0.2 * (self.i**2))))
if self.flag == 1:
self.i += 1