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The SDL example has several screens, with different FPS (tapping the screen cycles through them). On a physical Pixel 3 (with the "vtex" backend), the animated UI demo (from the original nanovg) runs at 50 FPS, the large rectangle demo 50 FPS, and the many small paths demo at 9 FPS.
I compiled and ran the example using SDL3 on Android. I get around 20fps on both a physical Pixel 6 and a Pixel 3 emulator.
I tried disabling
NVGL_DEBUG
and trying various flags but I only managed to get the fps lower.Are there any considerations I should be aware of when compiling the demo on Android/iOS to get high fps?
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