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Describe the bug
When you have 2 overlapping meshes in a scene and one of those meshes has a bepu collider it will always select the mesh with a collider even when the mesh is in front of the other bepu collider mesh.
To Reproduce
Steps to reproduce the behavior:
make a default scene with the plane and sphere meshes
add a box bepu colider to the plane
try selecting the sphere
it will not work unless there are no overlapping colliders
Expected behavior
The scene should always make the mesh priority when selecting entities.
Screenshots
Additional context
This is minor for me since selecting the scene hierarchy is fine for me.
The text was updated successfully, but these errors were encountered:
Release Type: Official Release
Version: 4.2.0.2282
Platform(s): Windows
Describe the bug
When you have 2 overlapping meshes in a scene and one of those meshes has a bepu collider it will always select the mesh with a collider even when the mesh is in front of the other bepu collider mesh.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The scene should always make the mesh priority when selecting entities.
Screenshots
Additional context
This is minor for me since selecting the scene hierarchy is fine for me.
The text was updated successfully, but these errors were encountered: