Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bepu colliders dont allow you to select meshes without colliders in the scene. #2580

Open
Doprez opened this issue Dec 25, 2024 · 0 comments
Labels
bug Something isn't working

Comments

@Doprez
Copy link
Contributor

Doprez commented Dec 25, 2024

Release Type: Official Release

Version: 4.2.0.2282

Platform(s): Windows

Describe the bug
When you have 2 overlapping meshes in a scene and one of those meshes has a bepu collider it will always select the mesh with a collider even when the mesh is in front of the other bepu collider mesh.

To Reproduce
Steps to reproduce the behavior:

  1. make a default scene with the plane and sphere meshes
  2. add a box bepu colider to the plane
  3. try selecting the sphere
  4. it will not work unless there are no overlapping colliders

Expected behavior
The scene should always make the mesh priority when selecting entities.

Screenshots
Image

Additional context
This is minor for me since selecting the scene hierarchy is fine for me.

@Doprez Doprez added the bug Something isn't working label Dec 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant