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Might need need more checks in place higher up the stack when sending events.
Can you delay the Entity.Scene = null inside your void IContactEventHandler.OnStartedTouching to the next update to see if that is the issue ?
Might need need more checks in place higher up the stack when sending events. Can you delay the Entity.Scene = null inside your void IContactEventHandler.OnStartedTouching to the next update to see if that is the issue ?
Yep, after delaying the Entity.Scene = null to the next Update, it no longer crashes.
Release Type: Official Release
Version: 4.2.0.2282
Platform(s): Windows
Describe the bug
I'm not sure what triggers it exactly, but I can reproduce it in my project fairly consistently (see steps below).
To Reproduce
Steps to reproduce the behavior:
bepu-wip
branch of my samples repo: https://github.com/JeroMiya/stride3d-samples/tree/bepu-wipLevel1
to load the sceneExpected behavior
Either a better exception (if it's something wrong with my code) or no exception.
Screenshots
Log and callstacks
See screenshot
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