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geometry.cpp
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#include "core.h"
#include "geometry_r.h"
#include "string_compare.hpp"
CREATE_SERVICE(GEOMETRY)
IDirect3DVertexDeclaration9 *GEOM_SERVICE_R::vertexDecl_ = nullptr;
char technique[256] = "";
char RenderServiceName[] = "dx9render";
GEOM_SERVICE_R GSR;
char texturePath[256];
const int32_t SHIFT_VALUE = 999999999;
#define AVB_MAX 1024
VGEOMETRY::ANIMATION_VB avb[AVB_MAX]; //!!! temporary
GEOMETRY::GEOMETRY()
{
strcpy_s(texturePath, "");
}
const char *GEOMETRY::GetTexturePath()
{
return &texturePath[0];
}
void GEOMETRY::SetTexturePath(const char *path)
{
strcpy_s(texturePath, path);
}
//=================================================================================================
// Block 1
//=================================================================================================
void GEOMETRY::SetTechnique(const char *name)
{
strcpy_s(technique, name);
}
GEOMETRY::ANIMATION_VB GEOMETRY::GetAnimationVBDesc(int32_t vb)
{
return avb[vb - SHIFT_VALUE];
}
VERTEX_TRANSFORM transform_func = nullptr;
void GEOMETRY::SetVBConvertFunc(VERTEX_TRANSFORM _transform_func)
{
transform_func = _transform_func;
}
static bool geoLog = false;
bool GEOMETRY::Init()
{
RenderService = static_cast<VDX9RENDER *>(core.GetService(RenderServiceName));
if (!RenderService)
{
core.Trace("No service: %s", RenderServiceName);
}
GSR.SetRenderService(RenderService);
auto ini = fio->OpenIniFile(core.EngineIniFileName());
if (ini)
{
geoLog = ini->GetInt(nullptr, "geometry_log", 0) == 1;
}
return true;
}
void GEOMETRY::SetCausticMode(bool bSet)
{
GSR.SetCausticMode(bSet);
}
bool GEOMETRY::LoadState(ENTITY_STATE *state)
{
return true;
}
char lightPath[256];
int vrtSize;
GEOS *GEOMETRY::CreateGeometry(const char *file_name, const char *light_file_name, int32_t flags, const char *lmPath)
{
char fnt[256], lfn[256];
if (light_file_name != nullptr)
{
sprintf_s(lightPath, "%s\\%s", lmPath, file_name);
// strcpy_s(lightPath, light_file_name);
auto *const bs = strrchr(lightPath, '\\');
if (bs != nullptr)
*bs = 0;
}
static auto first = 0;
FILE *fl;
if (geoLog)
{
vrtSize = 0;
if (first == 0)
fl = fopen("geoLoad.txt", "w");
else
fl = fopen("geoLoad.txt", "a");
}
GEOS *gp;
try
{
sprintf_s(fnt, "resource\\models\\%s.gm", file_name);
if (light_file_name == nullptr || strlen(light_file_name) == 0)
{
gp = ::CreateGeometry(fnt, nullptr, GSR, flags);
}
else
{
// sprintf_s(lfn, "resource\\lighting\\%s.col", light_file_name);
const auto *elf = light_file_name;
if (elf[0] == '\\')
elf++;
if (elf[0] == '\\')
elf++;
sprintf_s(lfn, "resource\\models\\%s_%s.col", file_name, elf);
gp = ::CreateGeometry(fnt, lfn, GSR, flags);
}
}
catch (const std::exception &e)
{
core.Trace("%s: %s", fnt, e.what());
return nullptr;
}
catch (...)
{
core.Trace("Invalid model: %s", fnt);
return nullptr;
}
if (geoLog)
{
//---------------------------------------------------------------
// print statistics
//---------------------------------------------------------------
GEOS::INFO gi;
gp->GetInfo(gi);
first += gi.ntriangles * 2 * 3 + vrtSize;
fprintf(fl, "%.2f, trgSize: %d, vrtSize: %d, tex: %d. obj: %d, %s\n", first / 1024.0f / 1024.0f,
gi.ntriangles * 2 * 3, vrtSize, gi.ntextures, gi.nobjects, file_name);
fclose(fl);
}
return gp;
}
ANIMATION *GEOMETRY::LoadAnimation(const char *anim)
{
return nullptr;
}
void GEOMETRY::DeleteGeometry(GEOS *gid)
{
delete gid;
}
//=================================================================================================
// Block 2
//=================================================================================================
void GEOM_SERVICE_R::SetRenderService(VDX9RENDER *render_service)
{
bCaustic = false;
RenderService = render_service;
CurentIndexBuffer = INVALID_BUFFER_ID;
CurentVertexBuffer = INVALID_BUFFER_ID;
CurentVertexBufferSize = 0;
const D3DVERTEXELEMENT9 VertexElements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
{0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 28, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
D3DDECL_END()};
if (vertexDecl_ == nullptr)
RenderService->CreateVertexDeclaration(VertexElements, &vertexDecl_);
}
std::fstream GEOM_SERVICE_R::OpenFile(const char *fname)
{
if (RenderService)
{
RenderService->ProgressView();
}
auto fileS = fio->_CreateFile(fname, std::ios::binary | std::ios::in);
if (!fileS.is_open())
{
if (storm::iEquals(&fname[strlen(fname) - 4], ".col"))
{
// core.Trace("geometry::can't open file %s", fname);
}
else
{
throw std::runtime_error("can't open geometry file");
}
}
return fileS;
}
int GEOM_SERVICE_R::FileSize(const char *fname)
{
return fio->_GetFileSize(fname);
}
bool GEOM_SERVICE_R::ReadFile(std::fstream &fileS, void *data, int32_t bytes)
{
return fio->_ReadFile(fileS, data, bytes);
}
void GEOM_SERVICE_R::CloseFile(std::fstream &fileS)
{
fio->_CloseFile(fileS);
}
void *GEOM_SERVICE_R::malloc(int32_t bytes)
{
return new char[bytes];
}
void GEOM_SERVICE_R::free(void *ptr)
{
delete[] static_cast<char*>(ptr);
}
GEOS::ID GEOM_SERVICE_R::CreateTexture(const char *fname)
{
char tex[256];
if (storm::iEquals(fname, "shadow.tga"))
{
sprintf_s(tex, "lighting\\%s\\%s", lightPath, fname);
}
else
{
strcpy_s(tex, texturePath);
strcat_s(tex, fname);
}
if (RenderService)
{
RenderService->ProgressView();
return RenderService->TextureCreate(tex);
}
return INVALID_TEXTURE_ID;
}
void GEOM_SERVICE_R::SetCausticMode(bool bSet)
{
bCaustic = bSet;
}
void GEOM_SERVICE_R::SetMaterial(const GEOS::MATERIAL &mt)
{
RenderService->TextureSet(0, mt.texture[0]);
if (bCaustic)
{
return;
}
if (mt.texture_type[1] != GEOS::TEXTURE_NONE)
{
// path BASE texture through
RenderService->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG2);
// stage #2
RenderService->TextureSet(1, mt.texture[1]);
// COLOR = BASE_C + DETAIL_C - 0.5
RenderService->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
// COLOR = CURRENT_C * VERTEX_C * 2
RenderService->TextureSet(2, 0);
RenderService->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
}
else
{
RenderService->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE2X);
RenderService->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
RenderService->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
}
RenderService->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
RenderService->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
RenderService->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
RenderService->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
RenderService->SetTextureStageState(2, D3DTSS_COLORARG1, D3DTA_CURRENT);
RenderService->SetTextureStageState(2, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
RenderService->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
D3DMATERIAL9 m;
m.Diffuse.r = m.Diffuse.g = m.Diffuse.b = mt.diffuse;
m.Diffuse.a = 1.0f;
m.Ambient.r = m.Ambient.g = m.Ambient.b = m.Ambient.a = 0.0f;
m.Specular.r = m.Specular.g = m.Specular.b = mt.specular;
m.Specular.a = 1.0f;
m.Emissive.r = m.Emissive.g = m.Emissive.b = m.Emissive.a = 0.0f;
m.Power = mt.gloss;
RenderService->SetMaterial(m);
}
void GEOM_SERVICE_R::ReleaseTexture(GEOS::ID tex)
{
if (RenderService)
RenderService->TextureRelease(tex);
}
GEOS::ID GEOM_SERVICE_R::CreateVertexBuffer(int32_t type, int32_t size)
{
if (size == 0)
return INVALID_BUFFER_ID;
if (!RenderService)
return INVALID_BUFFER_ID;
int32_t texset[4] = {D3DFVF_TEX1, D3DFVF_TEX2, D3DFVF_TEX3, D3DFVF_TEX4};
const int32_t fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEXTUREFORMAT2;
const auto FVF = fvf | texset[type & 3];
// animated vertices
if (type & 4)
{
int32_t a;
for (a = 0; a < AVB_MAX; a++)
if (avb[a].nvertices == 0)
break;
avb[a].buff = new char[size];
avb[a].stride = sizeof(GEOS::VERTEX0);
avb[a].nvertices = size / sizeof(GEOS::AVERTEX0);
avb[a].fvf = FVF;
return a + SHIFT_VALUE;
}
vrtSize += size;
return RenderService->CreateVertexBuffer(FVF, size, D3DUSAGE_WRITEONLY);
}
void *GEOM_SERVICE_R::LockVertexBuffer(GEOS::ID vb)
{
if (vb == INVALID_BUFFER_ID)
return nullptr;
if (RenderService == nullptr)
return nullptr;
if (vb >= SHIFT_VALUE)
return avb[vb - SHIFT_VALUE].buff;
return RenderService->LockVertexBuffer(vb);
}
void GEOM_SERVICE_R::UnlockVertexBuffer(GEOS::ID vb)
{
if (vb == INVALID_BUFFER_ID)
return;
if (RenderService && vb < SHIFT_VALUE)
RenderService->UnLockVertexBuffer(vb);
}
void GEOM_SERVICE_R::ReleaseVertexBuffer(GEOS::ID vb)
{
if (vb == INVALID_BUFFER_ID)
return;
if (RenderService)
{
if (vb >= SHIFT_VALUE)
{
delete static_cast<char *>(avb[vb - SHIFT_VALUE].buff);
avb[vb - SHIFT_VALUE].nvertices = 0;
}
else
RenderService->ReleaseVertexBuffer(vb);
}
}
GEOS::ID GEOM_SERVICE_R::CreateIndexBuffer(int32_t size)
{
if (RenderService)
RenderService->ProgressView();
if (size == 0)
return INVALID_BUFFER_ID;
if (RenderService)
return RenderService->CreateIndexBuffer(size);
return INVALID_BUFFER_ID;
}
void *GEOM_SERVICE_R::LockIndexBuffer(GEOS::ID ib)
{
if (ib == INVALID_BUFFER_ID)
return nullptr;
if (RenderService)
return RenderService->LockIndexBuffer(ib);
return nullptr;
}
void GEOM_SERVICE_R::UnlockIndexBuffer(GEOS::ID ib)
{
if (ib == INVALID_BUFFER_ID)
return;
if (RenderService)
RenderService->UnLockIndexBuffer(ib);
}
void GEOM_SERVICE_R::ReleaseIndexBuffer(GEOS::ID ib)
{
if (ib == INVALID_BUFFER_ID)
return;
if (RenderService)
RenderService->ReleaseIndexBuffer(ib);
}
void GEOM_SERVICE_R::SetIndexBuffer(GEOS::ID ibuff)
{
CurentIndexBuffer = ibuff;
}
void GEOM_SERVICE_R::SetVertexBuffer(int32_t vsize, GEOS::ID vbuff)
{
CurentVertexBuffer = vbuff;
CurentVertexBufferSize = vsize;
}
void GEOM_SERVICE_R::DrawIndexedPrimitive(int32_t minv, int32_t numv, int32_t vrtsize, int32_t startidx, int32_t numtrg)
{
if (!RenderService)
return;
// uint32_t oldZBias;
if (bCaustic)
{
CMatrix mWorld, mView, mProjection;
RenderService->GetTransform(D3DTS_WORLD, mWorld);
RenderService->GetTransform(D3DTS_PROJECTION, mProjection);
RenderService->GetTransform(D3DTS_VIEW, mView);
auto mWVP = (mWorld * mView) * mProjection;
mWVP.Transposition4x4();
// constants
// 0 - World * View * Projection
// 4 - World
RenderService->SetVertexShaderConstantF(0, mWVP, 4);
RenderService->SetVertexShaderConstantF(4, mWorld, 4);
RenderService->SetVertexDeclaration(vertexDecl_);
// RenderService->GetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, &oldZBias);
// float SSBias = -0.6f;
// RenderService->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *(int*)&SSBias);
}
// draw animation
if (transform_func != nullptr)
{
auto *cavb = &avb[CurentVertexBuffer - SHIFT_VALUE];
auto *transformed_vb =
static_cast<IDirect3DVertexBuffer9 *>(transform_func(cavb->buff, minv, numv, cavb->nvertices));
if (!bCaustic)
{
RenderService->SetStreamSource(0, transformed_vb, cavb->stride);
RenderService->SetFVF(cavb->fvf);
RenderService->DrawBuffer(-1, cavb->stride, CurentIndexBuffer, minv, numv, startidx, numtrg, technique);
}
else
{
RenderService->SetStreamSource(0, transformed_vb, cavb->stride);
RenderService->DrawIndexedPrimitiveNoVShader(D3DPT_TRIANGLELIST, CurentVertexBuffer, 0, CurentIndexBuffer,
minv, numv, startidx, numtrg, "caustic");
}
return;
}
if (CurentIndexBuffer != INVALID_BUFFER_ID)
{
if (!bCaustic)
RenderService->DrawBuffer(CurentVertexBuffer, vrtsize, CurentIndexBuffer, minv, numv, startidx, numtrg,
technique);
else
RenderService->DrawIndexedPrimitiveNoVShader(D3DPT_TRIANGLELIST, CurentVertexBuffer, vrtsize,
CurentIndexBuffer, minv, numv, startidx, numtrg, "caustic");
}
// if (bCaustic)
//{
// RenderService->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, oldZBias);
//}
}
GEOS::ID GEOM_SERVICE_R::CreateLight(const GEOS::LIGHT)
{
if (!RenderService)
return INVALID_LIGHT_ID;
return INVALID_LIGHT_ID;
}
void GEOM_SERVICE_R::ActivateLight(GEOS::ID n)
{
}