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Input.hpp
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#pragma once
namespace NodeEditor
{
/// <summary>
/// 入力補助クラス
/// </summary>
class Input
{
private:
bool m_proc = false;
bool updateProc()
{
if (m_proc)
{
return false;
}
m_proc = true;
return true;
}
public:
void start()
{
m_proc = false;
}
void setProc()
{
m_proc = true;
}
bool getProc()
{
return m_proc;
}
template<class Shape>
bool leftClicked(const Shape& obj)
{
return obj.leftClicked() && updateProc();
}
template<class Shape>
bool leftPressed(const Shape& obj)
{
return obj.leftPressed() && updateProc();
}
template<class Shape>
bool leftReleased(const Shape& obj)
{
return obj.leftReleased();
}
template<class Shape>
bool rightClicked(const Shape& obj)
{
return obj.rightClicked() && updateProc();
}
template<class Shape>
bool rightPressed(const Shape& obj)
{
return obj.rightPressed() && updateProc();
}
template<class Shape>
bool rightReleased(const Shape& obj)
{
return obj.rightReleased();
}
template<class Shape>
bool mouseOver(const Shape& obj) const
{
return !m_proc && obj.mouseOver();
}
bool down(const Key& key)
{
return key.down() && updateProc();
}
};
}