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READING.txt
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Specifications
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http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt
http://www.opengl.org/documentation/specs/
Overviews
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http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_offscreen/chapter_5_section_5.html
Future
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http://opengl.org/registry/specs/EXT/gpu_shader4.txt
* New texture lookup functions are provided that allow shaders to
access individual texels using integer coordinates referring to the
texel location and level of detail. No filtering is
performed. These functions allow applications to use textures as
one-, two-, and three-dimensional arrays.
* Full signed integer and unsigned integer support in the OpenGL
Shading Language
- Fragment shaders can define their own output variables, and
declare them to be of type floating-point, integer or unsigned
integer. These variables are bound to a fragment color index with
the new API command BindFragDataLocationEXT(), and directed to
buffers using the existing DrawBuffer or DrawBuffers API
commands.
Tutorials
---------
http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html