Game Development
A refreshingly simple data-driven game engine built in Rust
Bevy plugin helping with asset loading and organization
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Server/Client network library for multiplayer games with authentication and connection management made with Rust
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
Tweening animation plugin for the Bevy game engine.
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Rudimentary animation state machine system for Bevy Engine
A straightforward stateful input manager for the Bevy game engine.
A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.
Advice for architecting and organizing Godot projects.
Tiger is a visual tool to author game spritesheets and their metadata.
Blazingly fast path based retained layout engine for Bevy entities, built around vanilla Bevy ECS.
📜 A plugin for Bevy that allows you to write some of your game logic in a scripting language.
Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
A collection of Bevy assets, plugins, learning resources, and apps made by the community
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Allows using Rust functions in place of Bevy plugins
Parallax background plugin for Bevy
A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app.
Refreshingly simple tilemap implementation for Bevy Engine.