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Has anyone got this working with Swiftshader? #125

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jhollingworth opened this issue Jan 26, 2018 · 2 comments
Open

Has anyone got this working with Swiftshader? #125

jhollingworth opened this issue Jan 26, 2018 · 2 comments

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@jhollingworth
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We're rendering on a headless linux machine but would like to remove the dependency on X11 & Mesa. Swiftshader seems like it should be a drop in replacement. Unfortunately I don't have a clue how to link to the swiftshader binaries instead of Angle. Has anyone done this before? Or has some pointers on how I could do it?

@dhritzkiv
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Ooh that's super promising. While I can't answer your question with absolute confidence, I imagine a starting point would look something like this:

  • add swiftshader as a submodule
  • edit binding.gyp to include references to swiftshader and remove references from angle
  • try building

@dhritzkiv
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Also, feel free to consult #116 for reference, as it has similar objectives

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