Skip to content

History

Revisions

  • Updated Visual troubleshooting (markdown)

    @ssloy ssloy committed Sep 1, 2025
    8b9f687
  • Updated Technical difficulties: linear interpolation with perspective deformations (markdown)

    @ssloy ssloy committed Sep 1, 2025
    f0ebd1c
  • Updated Technical difficulties: cpp classes for vectors and matrices (markdown)

    @ssloy ssloy committed Sep 1, 2025
    fd6a005
  • Updated Lesson 8: Ambient occlusion (markdown)

    @ssloy ssloy committed Sep 1, 2025
    756b1bc
  • Updated Lesson 7: Shadow mapping (markdown)

    @ssloy ssloy committed Sep 1, 2025
    98ae989
  • Updated Lesson 6bis: tangent space normal mapping (markdown)

    @ssloy ssloy committed Sep 1, 2025
    5a60552
  • Updated Lesson 6: Shaders for the software renderer (markdown)

    @ssloy ssloy committed Sep 1, 2025
    f29e114
  • Updated Lesson 5: Moving the camera (markdown)

    @ssloy ssloy committed Sep 1, 2025
    aacbfec
  • Updated Lesson 4: Perspective projection (markdown)

    @ssloy ssloy committed Sep 1, 2025
    f0b032d
  • Updated Lesson 3: Hidden faces removal (z buffer) (markdown)

    @ssloy ssloy committed Sep 1, 2025
    8bc093e
  • Updated Lesson 2: Triangle rasterization and back face culling (markdown)

    @ssloy ssloy committed Sep 1, 2025
    a524e4d
  • Updated Lesson 1: Bresenham’s Line Drawing Algorithm (markdown)

    @ssloy ssloy committed Sep 1, 2025
    59485cf
  • Updated Lesson 0: getting started (markdown)

    @ssloy ssloy committed Sep 1, 2025
    15c50f8
  • Updated Home (markdown)

    @ssloy ssloy committed Sep 1, 2025
    9d2e0cd
  • Updated Lesson 6: Shaders for the software renderer (markdown)

    @ssloy ssloy committed Aug 26, 2025
    949e7d5
  • Updated Lesson 4: Perspective projection (markdown)

    @ssloy ssloy committed May 28, 2025
    64190f5
  • Updated Lesson 5: Moving the camera (markdown)

    @ssloy ssloy committed May 28, 2025
    a7c89ad
  • Updated Lesson 5: Moving the camera (markdown)

    @ssloy ssloy committed May 28, 2025
    cecce59
  • Updated Lesson 4: Perspective projection (markdown)

    @ssloy ssloy committed May 28, 2025
    eb96a13
  • Updated Lesson 3: Hidden faces removal (z buffer) (markdown)

    @ssloy ssloy committed Apr 11, 2025
    ec24a93
  • Updated Lesson 2: Triangle rasterization and back face culling (markdown)

    @ssloy ssloy committed Mar 1, 2025
    4a08eac
  • Updated Lesson 2: Triangle rasterization and back face culling (markdown)

    @ssloy ssloy committed Mar 1, 2025
    f4a0048
  • Updated Lesson 1: Bresenham’s Line Drawing Algorithm (markdown)

    @ssloy ssloy committed Feb 25, 2025
    20f8e59
  • Updated Home (markdown)

    @ssloy ssloy committed Feb 20, 2025
    82379f1
  • Updated Home (markdown)

    @ssloy ssloy committed Apr 13, 2022
    a47b446
  • Updated Home (markdown)

    @artemkaw artemkaw committed Apr 12, 2022
    9714711
  • Updated Home (markdown)

    @tianjie tianjie committed Apr 11, 2022
    92f5edf
  • Updated Home (markdown)

    @maksdma maksdma committed Apr 10, 2022
    825caea
  • Destroyed Lesson 1 Bresenham’s Line Drawing Algorithm (markdown)

    @ssloy ssloy committed Mar 16, 2022
    0080407
  • fix code block syntax

    @hsfzxjy hsfzxjy committed Mar 16, 2022
    532b9d2