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Updated Visual troubleshooting (markdown)
Updated Technical difficulties: linear interpolation with perspective deformations (markdown)
Updated Technical difficulties: cpp classes for vectors and matrices (markdown)
Updated Lesson 8: Ambient occlusion (markdown)
Updated Lesson 7: Shadow mapping (markdown)
Updated Lesson 6bis: tangent space normal mapping (markdown)
Updated Lesson 6: Shaders for the software renderer (markdown)
Updated Lesson 5: Moving the camera (markdown)
Updated Lesson 4: Perspective projection (markdown)
Updated Lesson 3: Hidden faces removal (z buffer) (markdown)
Updated Lesson 2: Triangle rasterization and back face culling (markdown)
Updated Lesson 1: Bresenham’s Line Drawing Algorithm (markdown)
Updated Lesson 0: getting started (markdown)
Updated Home (markdown)
Destroyed Lesson 1 Bresenham’s Line Drawing Algorithm (markdown)
fix code block syntax