Skip to content

Reduce memory usage #7

Description

@spillerrec

Right now we have multiple copies of all our data. First the LDraw representation, then a modifiable Mesh representation and finally the fixed Float32List version used for rendering. Make the two previous representations unload when we know they are no longer needed.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions