36 bytes, presumably 9 integers.
Integer 0 and 1 are always 0's. In a .map file, integer[2] is a 7. In a .sav file, integer[2] is a 5 if there is one AI player (2 player game). For each ai player, integer[player_id] becomes 5.
36 bytes, presumably 9 integers.
Integer 0 and 1 are always 0's. In a .map file, integer[2] is a 7. In a .sav file, integer[2] is a 5 if there is one AI player (2 player game). For each ai player, integer[player_id] becomes 5.