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Language guide

cheveron edited this page Jun 18, 2020 · 30 revisions

This documentation describes the SE Basic IV language, which aims to support programs written for Microsoft BASIC with minimal changes.

The Language Guide covers the language topic by topic, thematically grouping language elements used for a related purpose. Refer to the Language reference for a formal description of the language elements and their syntax.

Working with programs

Statement Description
AUTO Enter automatic line numbering mode.
CHAIN Load a new program and run it, preserving common variables.
DELETE Delete lines from the program.
EDIT Print a program line to the screen for editing.
LIST Print program lines to the screen.
LIST # Print program lines to another device.
LOAD Read a new program from file.
MERGE Overlay a program file onto the current program
NEW Clear the current program from memory.
OLD Restore the previously cleared program to memory.
RENUM Replace the program's line numbers.
RUN Start the current program.
SAVE Store the current program to file.
TRON Enable line number tracing.
TROFF Disable line number tracing.

Control flow

A program is normally executed starting with its lowest line number (or the line number called by RUN). Statements on a line are executed from left to right. When all statements on a line are finished, execution moves to the next lowest line number, and so on until no line numbers are left. Control flow statements can be used to modify this normal flow of executon.

The END and STOP statements serve in a program to stop its execution and return to direct mode. When STOP is used, a Break message is printed. From direct mode, CONT can be executed to resume the program where it was stopped. While END seems intended to terminate the program, it does not preclude the user from resuming it with CONT.

Unconditional jumps can be made with GOTO. The program flow will continue at the line number indicated in the GOTO statement. Due to the SE Basic IV language's lack of sophisticated looping, branching and breaking constructs, unconditional jumps are essential and used frequently.

The GOSUB statement jumps to a subroutine. Similar to GOTO, this is an unconditional jump; however, the location of the call is stored and the program will continue its flow there after the subroutine terminates with a RETURN statement. Subroutines are somewhat like procedures in that they allow chunks of code that perform a given task to be separated from the main body of the program, but they do not have separate scope since all variables in SE Basic IV are global. They do not have return values. It is even possible to jump out of a subroutine to anywhere in the program by supplying the RETURN statement with a line number.

The ON statement provides an alternative branching construct. An integer value is used to selects one of a list of line numbers, and execution is continued from there. It can be used with a GOTO jump as wellas with a GOSUB subroutine call.

ON, GOTO and GOSUB can also be used from direct mode to start a program or subroutine without resetting variables.

The IF–THEN–ELSE construct tests for a condition and execute different code branches based on its truth value. This is not a block construct; all code in the THEN and ELSE branches must fit on one line. For this reason, branching is often used in combination with GOTO jumps. For example:

10 INPUT "How old are you"; AGE
20 IF AGE > 30 THEN 100
30 IF AGE < 30 THEN 200 ELSE PRINT "You are 30 years old."
40 END
100 PRINT "You are over 30."
110 END
200 PRINT "You are not yet 30."
210 END

The WHILE–WEND looping construct repeats the block of code between WHILE and WEND as long as a given condition remains true.

The FOR–NEXT construct repeats a block of code while a counter remains in a given range. The counter is set to a starting value at the first pass of the FOR statement and incremented by the STEP value at each pass of NEXT. For example:

10 FOR I=1 TO 10
20 PRINT STRING$(I, "*"); USING " [##]"; I
30 NEXT I

Looping constructs may be nested.

Control flow is also affected by event and error trapping.

Statement Description
CONT Continue interrupted program
ELSE Ignore the remainder of the line (standalone ELSE)
END Stop execution of the program
FOR Start a for-loop
GOSUB Call a subroutine
GOTO Jump to another location in the program
IF Branch on a condition
NEXT Iterate a for-loop
ON Calculated jump or subroutine call
RETURN Return from subroutine
STOP Interrupt program execution
WEND Iterate a while-loop
WHILE Enter a while-loop

Arrays and variables

Statement Description
DIM Allocate an array

Type conversion

Function Description
ASC Character to ordinal value
CHR$ Ordinal value to character
HEX$ Integer to hexadecimal string representation
VAL String representation to numeric value
[VAL$]](Language-reference#VAL-1) String representation to string value.

String operations

Function Description
LEN String length

Text and the screen

Statement Description
CLS Clear the screen
COLOR Set colour and palette values
LOCATE Set the position and shape of the text screen cursor
PALETTE Assign a colour to an attribute
PRINT Print expressions to the screen
Function Description
SCREEN Character or attribute at given location

The printer

Statement Description
PRINT Print expressions to the printer

Keyboard input

Statement Description
INPUT Retrieve user input on the console
Function Description
INKEY$ Nonblocking read from keyboard
INPUT$ Blocking read from keyboard

Function-key macros

Statement Description
KEY Define a function-key macro

Calculations and maths

Mathematical functions

Function Description
ABS Absolute value
ATAN Arctangent
ACOS Arccosine
ASIN Arcsine
COS Cosine
EXP Exponential
INT Floor
LOG Natural logarithm
SIN Sine
SGN Sign
SQR Square root
TAN Tangent

Random numbers

Statement Description
RANDOMIZE Seed the random number generator
Function Description
RND Pseudorandom number

Devices and files

File operations

Statement Description
CLOSE Close a file
INPUT Read a variable from a file
OPEN Open a data file
Function Description
EOF End of file
LOC Location in file
LOF Length of file

Devices

SE Basic IV handles devices differently than Microsoft BASIC. A device is connected to a specific channel and one or more I/O streams can be connected to that channel. For example, the display is connected to channel S and by default stream #2 is connected to that channel S.

Device Channel Default stream
Keyboard K 1
Screen S 2

Graphics

Statement Description
SCREEN Change the video mode

Sound

Statement Description
SOUND Generate a tone

Joystick and mouse

Function Description
MOUSE Status of mouse
STICK Status of joystick

Disks and DOS

In SE Basic IV, the DOS is integrated into BASIC and there is no SHELL command.

Statement Description
CHDIR Change current directory.
COPY Make a copy of a file.
FILES List the files in the current directory.
KILL Delete a file on a disk device.
MKDIR Create a new directory.
NAME Rename a file on disk.
RMDIR Remove a directory.

Serial communications

Event handling

Error handling

Statement Description
ERROR Raise an error
ON ERROR Define an error handler

User-defined functions

Statement Description
DEF FN Define a new function
Function Description
FN User-defined function

Date and time

Including data in a program

Statement Description
DATA Define data to be used by the program
READ Retrieve a data entry
RESTORE Reset the data pointer

Memory and machine ports

Only selected memory ranges are accessible in SE Basic IV. There is read and write support for video memory, font RAM and selected locations of the low memory segment, including the keyboard buffer. Additionally, there is read and write support for variable, array and string memory. Writing into the program code is permitted but not recommended. All ports including keyboard input and video modes are supported.

Statement Description
BLOAD Load a binary file into memory
BSAVE Save a memory region to file
CLEAR Clears BASIC memory
DEF SEG Set the memory segment
OUT Write a byte to a machine port
POKE Write a byte to a memory location
Function Description
FRE Amount of free memory
INP Byte at machine port
PEEK Byte at memory address

Features not yet implemented

Features that are planned but not yet implemented are missing links to the language reference.

Unsupported features

SE Basic IV has direct access to all areas of memory and all devices. You can use machine-code subroutines to perform tasks for which it does not provide support. However, programs written for a different architecture, such as 8086, will not run.

It is not necessary, or possible, to define variable types. Like the 6502 versions of Microsoft BASIC, floating-point numbers are always stored in 40-bit MBF form. Unlike Microsoft BASIC, integers in the range -65536 to 65535 are always stored as integers (also in 40-bits).