You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am currently developing a wayland compositor which needs to send the window opengl textures to flutter. I tried getting the pixels from the texture and then using them for a PixelBufferTexture but there's some middle step that is failing and i think having a direct opengl texture would benefit my project (plus better performance, i don't need to get pixels and then send those, just send the direct texture). As there is already a base FlutterOpenGLTexture i don't think it would be too complicate to introduce and would benefit many people other than me
The text was updated successfully, but these errors were encountered:
I am currently developing a wayland compositor which needs to send the window opengl textures to flutter. I tried getting the pixels from the texture and then using them for a PixelBufferTexture but there's some middle step that is failing and i think having a direct opengl texture would benefit my project (plus better performance, i don't need to get pixels and then send those, just send the direct texture). As there is already a base FlutterOpenGLTexture i don't think it would be too complicate to introduce and would benefit many people other than me
The text was updated successfully, but these errors were encountered: