|
20 | 20 | #include "Sonicteam/AlertWindowTask.h" |
21 | 21 | #include "Sonicteam/AppMarathon.h" |
22 | 22 | #include "Sonicteam/AudioEngineXenon.h" |
| 23 | +#include "Sonicteam/BasicIScriptParamsDesc.h" |
23 | 24 | #include "Sonicteam/ButtonWindowTask.h" |
24 | 25 | #include "Sonicteam/CObjBalloonIconDrawable.h" |
25 | 26 | #include "Sonicteam/Camera/CameraMode.h" |
|
36 | 37 | #include "Sonicteam/Enemy/EnemyShot.h" |
37 | 38 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 39 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
| 40 | +#include "Sonicteam/EnemyPsiCommon.h" |
39 | 41 | #include "Sonicteam/Fixture.h" |
| 42 | +#include "Sonicteam/GE1PE/EffectBank.h" |
| 43 | +#include "Sonicteam/GE1PE/EmitterListener.h" |
| 44 | +#include "Sonicteam/GE1PE/Manager.h" |
| 45 | +#include "Sonicteam/GE1PE/ParticleEngine.h" |
| 46 | +#include "Sonicteam/GE1PE/Plugin.h" |
| 47 | +#include "Sonicteam/GE1PE/RefCountObject.h" |
40 | 48 | #include "Sonicteam/Game.h" |
41 | 49 | #include "Sonicteam/GameImp.h" |
42 | 50 | #include "Sonicteam/GameMode.h" |
|
52 | 60 | #include "Sonicteam/HUDPopupScreen.h" |
53 | 61 | #include "Sonicteam/HUDRaderMap.h" |
54 | 62 | #include "Sonicteam/HUDStageTitle.h" |
| 63 | +#include "Sonicteam/Heap.h" |
55 | 64 | #include "Sonicteam/HintWindowTask.h" |
56 | 65 | #include "Sonicteam/HudTextParts.h" |
57 | 66 | #include "Sonicteam/ImageFilter.h" |
| 67 | +#include "Sonicteam/KeyframedPath.h" |
58 | 68 | #include "Sonicteam/MainDisplayTask.h" |
59 | 69 | #include "Sonicteam/MainMenuTask.h" |
60 | 70 | #include "Sonicteam/MainMode.h" |
| 71 | +#include "Sonicteam/MercuryDrawable.h" |
61 | 72 | #include "Sonicteam/Message/MsgCameramanChangeMode.h" |
62 | 73 | #include "Sonicteam/Message/MsgHUDButtonWindowChangeButtons.h" |
63 | 74 | #include "Sonicteam/Message/MsgHUDMainMenuChangeState.h" |
|
76 | 87 | #include "Sonicteam/MyCueAdx.h" |
77 | 88 | #include "Sonicteam/MyCueAttenuate.h" |
78 | 89 | #include "Sonicteam/MyGraphicsDevice.h" |
| 90 | +#include "Sonicteam/MyMaterialCommon.h" |
| 91 | +#include "Sonicteam/MyModel.h" |
| 92 | +#include "Sonicteam/MyModelStrategy.h" |
| 93 | +#include "Sonicteam/MyModelStrategyNN.h" |
| 94 | +#include "Sonicteam/MyPE/CManageParticle.h" |
| 95 | +#include "Sonicteam/MyPE/EffectBankLoad.h" |
| 96 | +#include "Sonicteam/MyPE/EffectBankLoadManager.h" |
| 97 | +#include "Sonicteam/MyPE/MyEffectBank.h" |
| 98 | +#include "Sonicteam/MyPE/MyEmitterListener.h" |
79 | 99 | #include "Sonicteam/MyPhantom.h" |
80 | 100 | #include "Sonicteam/MyRenderProcess.h" |
81 | 101 | #include "Sonicteam/MyTexture.h" |
82 | 102 | #include "Sonicteam/MyTransforms.h" |
83 | 103 | #include "Sonicteam/NamedActor.h" |
84 | 104 | #include "Sonicteam/NamedTask.h" |
85 | 105 | #include "Sonicteam/NoSyncThread.h" |
| 106 | +#include "Sonicteam/ObjectAqaMercurySmall.h" |
| 107 | +#include "Sonicteam/ObjectPsi.h" |
| 108 | +#include "Sonicteam/ObjectPsiContext.h" |
86 | 109 | #include "Sonicteam/ObjectVehicle.h" |
87 | 110 | #include "Sonicteam/ObjectVehicleBike.h" |
| 111 | +#include "Sonicteam/Package.h" |
| 112 | +#include "Sonicteam/PackageBinary.h" |
| 113 | +#include "Sonicteam/Particles/Particle.h" |
| 114 | +#include "Sonicteam/Particles/ParticleContainer.h" |
| 115 | +#include "Sonicteam/Particles/ParticleContainerMgr.h" |
| 116 | +#include "Sonicteam/Particles/ParticleManager.h" |
| 117 | +#include "Sonicteam/Particles/ParticleManagerUnit.h" |
| 118 | +#include "Sonicteam/Particles/ParticleRef.h" |
| 119 | +#include "Sonicteam/PathAnimation/Animation.h" |
| 120 | +#include "Sonicteam/PathAnimation/Controller.h" |
| 121 | +#include "Sonicteam/PathAnimation/Entity.h" |
88 | 122 | #include "Sonicteam/PauseAdapter.h" |
89 | 123 | #include "Sonicteam/PauseTask.h" |
| 124 | +#include "Sonicteam/Player/AllListener.h" |
| 125 | +#include "Sonicteam/Player/Effect/ParticleJoint.h" |
| 126 | +#include "Sonicteam/Player/Effect/ParticleLuaTable.h" |
| 127 | +#include "Sonicteam/Player/Gravity.h" |
| 128 | +#include "Sonicteam/Player/GroundListener.h" |
90 | 129 | #include "Sonicteam/Player/GroundRayListener.h" |
| 130 | +#include "Sonicteam/Player/HairSimulator.h" |
91 | 131 | #include "Sonicteam/Player/ICollisionListener.h" |
92 | 132 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
93 | 133 | #include "Sonicteam/Player/IDynamicLink.h" |
94 | 134 | #include "Sonicteam/Player/IEventerListener.h" |
95 | 135 | #include "Sonicteam/Player/IExportExternalFlag.h" |
96 | 136 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
| 137 | +#include "Sonicteam/Player/IExportVehicleFlag.h" |
97 | 138 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
98 | 139 | #include "Sonicteam/Player/IFlagCommunicator.h" |
| 140 | +#include "Sonicteam/Player/IForce.h" |
99 | 141 | #include "Sonicteam/Player/IGauge.h" |
| 142 | +#include "Sonicteam/Player/IImportAnimation.h" |
| 143 | +#include "Sonicteam/Player/ILoad.h" |
| 144 | +#include "Sonicteam/Player/IModel.h" |
100 | 145 | #include "Sonicteam/Player/INotification.h" |
| 146 | +#include "Sonicteam/Player/IPath.h" |
101 | 147 | #include "Sonicteam/Player/IPlugIn.h" |
102 | 148 | #include "Sonicteam/Player/IPostureControl.h" |
103 | 149 | #include "Sonicteam/Player/IPosturePlugIn.h" |
|
113 | 159 | #include "Sonicteam/Player/Input/IListener.h" |
114 | 160 | #include "Sonicteam/Player/Input/ListenerNormal.h" |
115 | 161 | #include "Sonicteam/Player/Input/TimedAction.h" |
| 162 | +#include "Sonicteam/Player/Item.h" |
| 163 | +#include "Sonicteam/Player/Load.h" |
| 164 | +#include "Sonicteam/Player/ModelSonic.h" |
| 165 | +#include "Sonicteam/Player/ModelStandard.h" |
| 166 | +#include "Sonicteam/Player/MovableBody.h" |
116 | 167 | #include "Sonicteam/Player/Object.h" |
| 168 | +#include "Sonicteam/Player/PackageModel/IAnimation.h" |
| 169 | +#include "Sonicteam/Player/PackageModel/Object.h" |
| 170 | +#include "Sonicteam/Player/PhysicsBodyList.h" |
117 | 171 | #include "Sonicteam/Player/PostureControl.h" |
| 172 | +#include "Sonicteam/Player/PostureEdge.h" |
| 173 | +#include "Sonicteam/Player/PostureVehicle.h" |
| 174 | +#include "Sonicteam/Player/RealGroundRayListener.h" |
118 | 175 | #include "Sonicteam/Player/RootFrame.h" |
| 176 | +#include "Sonicteam/Player/RotationGravityAxis.h" |
119 | 177 | #include "Sonicteam/Player/Score.h" |
120 | 178 | #include "Sonicteam/Player/SonicGauge.h" |
121 | 179 | #include "Sonicteam/Player/State/CommonContext.h" |
122 | 180 | #include "Sonicteam/Player/State/CommonFall.h" |
| 181 | +#include "Sonicteam/Player/State/CommonGrind.h" |
123 | 182 | #include "Sonicteam/Player/State/CommonObject.h" |
| 183 | +#include "Sonicteam/Player/State/CommonSpringTemplate.h" |
124 | 184 | #include "Sonicteam/Player/State/ContextSpeedAndJump.h" |
125 | 185 | #include "Sonicteam/Player/State/ICommonContext.h" |
126 | 186 | #include "Sonicteam/Player/State/ICommonContextIF.h" |
|
130 | 190 | #include "Sonicteam/Player/State/Object2.h" |
131 | 191 | #include "Sonicteam/Player/State/SonicContext.h" |
132 | 192 | #include "Sonicteam/Player/State/SonicObject.h" |
| 193 | +#include "Sonicteam/Player/State/SonicState.h" |
133 | 194 | #include "Sonicteam/Player/State/TailsContext.h" |
134 | 195 | #include "Sonicteam/Player/State/TailsFlight.h" |
135 | 196 | #include "Sonicteam/Player/Unit/ITestCase.h" |
| 197 | +#include "Sonicteam/Player/WallListener.h" |
| 198 | +#include "Sonicteam/Player/WallRayListener.h" |
136 | 199 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
137 | 200 | #include "Sonicteam/Player/Zock.h" |
138 | 201 | #include "Sonicteam/PropFixture.h" |
|
184 | 247 | #include "Sonicteam/RenderAction/SetViewport.h" |
185 | 248 | #include "Sonicteam/RenderAction/SetZMode.h" |
186 | 249 | #include "Sonicteam/RenderPostprocess.h" |
| 250 | +#include "Sonicteam/RenderTargetContainer.h" |
| 251 | +#include "Sonicteam/SFXAgent.h" |
187 | 252 | #include "Sonicteam/SaveDataTask.h" |
188 | 253 | #include "Sonicteam/SaveDataTaskXENON.h" |
189 | 254 | #include "Sonicteam/SelectWindowTask.h" |
| 255 | +#include "Sonicteam/ShotPsiCommon.h" |
| 256 | +#include "Sonicteam/SoX/AI/State.h" |
190 | 257 | #include "Sonicteam/SoX/AI/StateMachine.h" |
191 | 258 | #include "Sonicteam/SoX/ApplicationXenon.h" |
| 259 | +#include "Sonicteam/SoX/Array.h" |
192 | 260 | #include "Sonicteam/SoX/Audio/Cue.h" |
193 | 261 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
194 | 262 | #include "Sonicteam/SoX/Audio/Player.h" |
|
199 | 267 | #include "Sonicteam/SoX/Engine/DocMode.h" |
200 | 268 | #include "Sonicteam/SoX/Engine/RenderProcess.h" |
201 | 269 | #include "Sonicteam/SoX/Engine/Task.h" |
| 270 | +#include "Sonicteam/SoX/Graphics/AnimationCore/Core.h" |
| 271 | +#include "Sonicteam/SoX/Graphics/AnimationCore/CoreTemplate.h" |
| 272 | +#include "Sonicteam/SoX/Graphics/AnimationCore/SubAnimation.h" |
| 273 | +#include "Sonicteam/SoX/Graphics/AnimationUserDataListener.h" |
202 | 274 | #include "Sonicteam/SoX/Graphics/Device.h" |
203 | 275 | #include "Sonicteam/SoX/Graphics/Frame.h" |
204 | 276 | #include "Sonicteam/SoX/Graphics/FrameGP.h" |
205 | 277 | #include "Sonicteam/SoX/Graphics/FrameObserver.h" |
| 278 | +#include "Sonicteam/SoX/Graphics/IAnimation.h" |
| 279 | +#include "Sonicteam/SoX/Graphics/IAnimationBlend.h" |
| 280 | +#include "Sonicteam/SoX/Graphics/IndexBuffer.h" |
| 281 | +#include "Sonicteam/SoX/Graphics/InstanceModel.h" |
| 282 | +#include "Sonicteam/SoX/Graphics/InstanceModelCommon.h" |
| 283 | +#include "Sonicteam/SoX/Graphics/LocalAnimationUserDataListener.h" |
| 284 | +#include "Sonicteam/SoX/Graphics/MaterialAnimation.h" |
| 285 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationCommon.h" |
| 286 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationInstance.h" |
| 287 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationInstanceCommon.h" |
| 288 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationObject.h" |
| 289 | +#include "Sonicteam/SoX/Graphics/MaterialCommon.h" |
| 290 | +#include "Sonicteam/SoX/Graphics/Model.h" |
| 291 | +#include "Sonicteam/SoX/Graphics/ModelCommon.h" |
| 292 | +#include "Sonicteam/SoX/Graphics/ModelMgr.h" |
| 293 | +#include "Sonicteam/SoX/Graphics/Motion.h" |
| 294 | +#include "Sonicteam/SoX/Graphics/MotionHierarchy.h" |
| 295 | +#include "Sonicteam/SoX/Graphics/Node.h" |
| 296 | +#include "Sonicteam/SoX/Graphics/SamplerCommon.h" |
| 297 | +#include "Sonicteam/SoX/Graphics/Shader.h" |
| 298 | +#include "Sonicteam/SoX/Graphics/ShaderFXL.h" |
| 299 | +#include "Sonicteam/SoX/Graphics/ShaderMgr.h" |
| 300 | +#include "Sonicteam/SoX/Graphics/ShaderPassFXL.h" |
| 301 | +#include "Sonicteam/SoX/Graphics/Surface.h" |
| 302 | +#include "Sonicteam/SoX/Graphics/SyncronizeShaderPass.h" |
206 | 303 | #include "Sonicteam/SoX/Graphics/Technique.h" |
207 | 304 | #include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 305 | +#include "Sonicteam/SoX/Graphics/Texture.h" |
208 | 306 | #include "Sonicteam/SoX/Graphics/Transforms.h" |
209 | 307 | #include "Sonicteam/SoX/Graphics/Vertex.h" |
| 308 | +#include "Sonicteam/SoX/Graphics/VertexBuffer.h" |
210 | 309 | #include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
| 310 | +#include "Sonicteam/SoX/Graphics/Xenon/IndexBufferXenon.h" |
211 | 311 | #include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
| 312 | +#include "Sonicteam/SoX/Graphics/Xenon/VertexBufferXenon.h" |
212 | 313 | #include "Sonicteam/SoX/IResource.h" |
213 | 314 | #include "Sonicteam/SoX/IResource2.h" |
214 | 315 | #include "Sonicteam/SoX/IResourceMgr.h" |
| 316 | +#include "Sonicteam/SoX/Input/Listener.h" |
215 | 317 | #include "Sonicteam/SoX/Input/Manager.h" |
216 | 318 | #include "Sonicteam/SoX/LinkNode.h" |
| 319 | +#include "Sonicteam/SoX/Math/Math.h" |
217 | 320 | #include "Sonicteam/SoX/Math/Matrix.h" |
218 | 321 | #include "Sonicteam/SoX/Math/Quaternion.h" |
219 | 322 | #include "Sonicteam/SoX/Math/Vector.h" |
| 323 | +#include "Sonicteam/SoX/Math/__vector.h" |
220 | 324 | #include "Sonicteam/SoX/Message.h" |
221 | 325 | #include "Sonicteam/SoX/MessageReceiver.h" |
222 | 326 | #include "Sonicteam/SoX/Object.h" |
| 327 | +#include "Sonicteam/SoX/Physics/Body.h" |
223 | 328 | #include "Sonicteam/SoX/Physics/Entity.h" |
| 329 | +#include "Sonicteam/SoX/Physics/EntityRef.h" |
224 | 330 | #include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
225 | 331 | #include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
226 | 332 | #include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
| 333 | +#include "Sonicteam/SoX/Physics/Havok/RayCastHavok.h" |
| 334 | +#include "Sonicteam/SoX/Physics/Havok/ShapeCastHavok.h" |
227 | 335 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
228 | 336 | #include "Sonicteam/SoX/Physics/IntersectEvent.h" |
229 | 337 | #include "Sonicteam/SoX/Physics/IntersectListener.h" |
230 | 338 | #include "Sonicteam/SoX/Physics/Phantom.h" |
231 | 339 | #include "Sonicteam/SoX/Physics/PhantomListener.h" |
| 340 | +#include "Sonicteam/SoX/Physics/RayCast.h" |
232 | 341 | #include "Sonicteam/SoX/Physics/Shape.h" |
| 342 | +#include "Sonicteam/SoX/Physics/ShapeCast.h" |
233 | 343 | #include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
234 | 344 | #include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
235 | 345 | #include "Sonicteam/SoX/Physics/World.h" |
236 | 346 | #include "Sonicteam/SoX/RefCountObject.h" |
237 | 347 | #include "Sonicteam/SoX/RefSharedPointer.h" |
| 348 | +#include "Sonicteam/SoX/ResourceManager.h" |
238 | 349 | #include "Sonicteam/SoX/Scenery/Camera.h" |
239 | 350 | #include "Sonicteam/SoX/Scenery/CameraEventCallback.h" |
240 | 351 | #include "Sonicteam/SoX/Scenery/CameraImp.h" |
| 352 | +#include "Sonicteam/SoX/Scenery/Clump.h" |
241 | 353 | #include "Sonicteam/SoX/Scenery/Drawable.h" |
242 | 354 | #include "Sonicteam/SoX/Thread.h" |
| 355 | +#include "Sonicteam/Spanverse/AckAdminTag.h" |
| 356 | +#include "Sonicteam/Spanverse/AckAdminTrunkTag.h" |
| 357 | +#include "Sonicteam/Spanverse/AckDataInst.h" |
| 358 | +#include "Sonicteam/Spanverse/AckManager.h" |
| 359 | +#include "Sonicteam/Spanverse/AckMomStorage.h" |
| 360 | +#include "Sonicteam/Spanverse/AckResource.h" |
| 361 | +#include "Sonicteam/Spanverse/AckResourceMgr.h" |
| 362 | +#include "Sonicteam/Spanverse/AckTrunkList.h" |
| 363 | +#include "Sonicteam/Spanverse/AcroartsPostLoad.h" |
| 364 | +#include "Sonicteam/Spanverse/Env.h" |
| 365 | +#include "Sonicteam/Spanverse/EnvInfo.h" |
| 366 | +#include "Sonicteam/Spanverse/SpangleCamera.h" |
| 367 | +#include "Sonicteam/Spanverse/SpangleCellSprite.h" |
| 368 | +#include "Sonicteam/Spanverse/SpangleLight.h" |
| 369 | +#include "Sonicteam/Spanverse/SpangleObject.h" |
| 370 | +#include "Sonicteam/Spanverse/SpangleParticle.h" |
| 371 | +#include "Sonicteam/Spanverse/SpanglePrimitive.h" |
| 372 | +#include "Sonicteam/Spanverse/SpangleScreen.h" |
| 373 | +#include "Sonicteam/Spanverse/SpkBase.h" |
| 374 | +#include "Sonicteam/Spanverse/SpkEnv.h" |
| 375 | +#include "Sonicteam/Spanverse/SpkEssenceBase.h" |
| 376 | +#include "Sonicteam/Spanverse/SpkEssenceServer.h" |
| 377 | +#include "Sonicteam/Spanverse/SpkSpangleBase.h" |
| 378 | +#include "Sonicteam/Spanverse/SpkSpangleObject.h" |
| 379 | +#include "Sonicteam/Spanverse/SpkSpanglePrimitive.h" |
| 380 | +#include "Sonicteam/Spanverse/SpkSpangleServer.h" |
| 381 | +#include "Sonicteam/Spanverse/TrunkList.h" |
| 382 | +#include "Sonicteam/Spanverse/_ackBase.h" |
| 383 | +#include "Sonicteam/Spanverse/_ackMomBase.h" |
| 384 | +#include "Sonicteam/SpanverseHeap.h" |
| 385 | +#include "Sonicteam/SpkManageTask.h" |
243 | 386 | #include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
244 | 387 | #include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
245 | 388 | #include "Sonicteam/System/CreateStatic.h" |
|
263 | 406 | #include "hk330/hkArray.h" |
264 | 407 | #include "hk330/hkReferencedObject.h" |
265 | 408 | #include "hk330/hkpBroadPhaseHandle.h" |
| 409 | +#include "hk330/hkpBvShape.h" |
266 | 410 | #include "hk330/hkpCdBody.h" |
267 | 411 | #include "hk330/hkpCollidable.h" |
268 | 412 | #include "hk330/hkpCollidableCollidableFilter.h" |
269 | 413 | #include "hk330/hkpCollisionFilter.h" |
270 | 414 | #include "hk330/hkpEntity.h" |
271 | 415 | #include "hk330/hkpLinkedCollidable.h" |
| 416 | +#include "hk330/hkpMotion.h" |
272 | 417 | #include "hk330/hkpPhantom.h" |
273 | 418 | #include "hk330/hkpProperty.h" |
274 | 419 | #include "hk330/hkpRayCollidableFilter.h" |
275 | 420 | #include "hk330/hkpRayShapeCollectionFilter.h" |
276 | 421 | #include "hk330/hkpRigidBody.h" |
277 | 422 | #include "hk330/hkpShape.h" |
278 | 423 | #include "hk330/hkpShapeCollectionFilter.h" |
| 424 | +#include "hk330/hkpShapeContainer.h" |
| 425 | +#include "hk330/hkpShapeSphere.h" |
| 426 | +#include "hk330/hkpSingleShapeContainer.h" |
279 | 427 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
280 | 428 | #include "hk330/hkpWorld.h" |
281 | 429 | #include "hk330/hkpWorldObject.h" |
| 430 | +#include "stdx/RTTI.h" |
| 431 | +#include "stdx/deque.h" |
| 432 | +#include "stdx/list.h" |
| 433 | +#include "stdx/map.h" |
282 | 434 | #include "stdx/string.h" |
| 435 | +#include "stdx/type_info.h" |
283 | 436 | #include "stdx/vector.h" |
284 | 437 | #include "stdx/wstring.h" |
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