|
20 | 20 | #include "Sonicteam/AlertWindowTask.h" |
21 | 21 | #include "Sonicteam/AppMarathon.h" |
22 | 22 | #include "Sonicteam/AudioEngineXenon.h" |
| 23 | +#include "Sonicteam/BasicIScriptParamsDesc.h" |
23 | 24 | #include "Sonicteam/ButtonWindowTask.h" |
24 | 25 | #include "Sonicteam/CObjBalloonIconDrawable.h" |
25 | 26 | #include "Sonicteam/Camera/CameraMode.h" |
|
36 | 37 | #include "Sonicteam/Enemy/EnemyShot.h" |
37 | 38 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 39 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
| 40 | +#include "Sonicteam/EnemyPsiCommon.h" |
39 | 41 | #include "Sonicteam/Fixture.h" |
40 | 42 | #include "Sonicteam/Game.h" |
41 | 43 | #include "Sonicteam/GameImp.h" |
|
55 | 57 | #include "Sonicteam/HintWindowTask.h" |
56 | 58 | #include "Sonicteam/HudTextParts.h" |
57 | 59 | #include "Sonicteam/ImageFilter.h" |
| 60 | +#include "Sonicteam/KeyframedPath.h" |
58 | 61 | #include "Sonicteam/MainDisplayTask.h" |
59 | 62 | #include "Sonicteam/MainMenuTask.h" |
60 | 63 | #include "Sonicteam/MainMode.h" |
| 64 | +#include "Sonicteam/MercuryDrawable.h" |
61 | 65 | #include "Sonicteam/Message/MsgCameramanChangeMode.h" |
62 | 66 | #include "Sonicteam/Message/MsgHUDButtonWindowChangeButtons.h" |
63 | 67 | #include "Sonicteam/Message/MsgHUDMainMenuChangeState.h" |
|
76 | 80 | #include "Sonicteam/MyCueAdx.h" |
77 | 81 | #include "Sonicteam/MyCueAttenuate.h" |
78 | 82 | #include "Sonicteam/MyGraphicsDevice.h" |
| 83 | +#include "Sonicteam/MyMaterialCommon.h" |
| 84 | +#include "Sonicteam/MyModel.h" |
| 85 | +#include "Sonicteam/MyModelStrategy.h" |
| 86 | +#include "Sonicteam/MyModelStrategyNN.h" |
79 | 87 | #include "Sonicteam/MyPhantom.h" |
80 | 88 | #include "Sonicteam/MyRenderProcess.h" |
81 | 89 | #include "Sonicteam/MyTexture.h" |
82 | 90 | #include "Sonicteam/MyTransforms.h" |
83 | 91 | #include "Sonicteam/NamedActor.h" |
84 | 92 | #include "Sonicteam/NamedTask.h" |
85 | 93 | #include "Sonicteam/NoSyncThread.h" |
| 94 | +#include "Sonicteam/ObjectAqaMercurySmall.h" |
| 95 | +#include "Sonicteam/ObjectPsi.h" |
| 96 | +#include "Sonicteam/ObjectPsiContext.h" |
86 | 97 | #include "Sonicteam/ObjectVehicle.h" |
87 | 98 | #include "Sonicteam/ObjectVehicleBike.h" |
| 99 | +#include "Sonicteam/Package.h" |
| 100 | +#include "Sonicteam/PackageBinary.h" |
| 101 | +#include "Sonicteam/Particles/Particle.h" |
| 102 | +#include "Sonicteam/Particles/ParticleRef.h" |
| 103 | +#include "Sonicteam/PathAnimation/Animation.h" |
| 104 | +#include "Sonicteam/PathAnimation/Controller.h" |
| 105 | +#include "Sonicteam/PathAnimation/Entity.h" |
88 | 106 | #include "Sonicteam/PauseAdapter.h" |
89 | 107 | #include "Sonicteam/PauseTask.h" |
| 108 | +#include "Sonicteam/Player/AllListener.h" |
| 109 | +#include "Sonicteam/Player/Effect/ParticleJoint.h" |
| 110 | +#include "Sonicteam/Player/Effect/ParticleLuaTable.h" |
| 111 | +#include "Sonicteam/Player/Gravity.h" |
| 112 | +#include "Sonicteam/Player/GroundListener.h" |
90 | 113 | #include "Sonicteam/Player/GroundRayListener.h" |
91 | 114 | #include "Sonicteam/Player/ICollisionListener.h" |
92 | 115 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
93 | 116 | #include "Sonicteam/Player/IDynamicLink.h" |
94 | 117 | #include "Sonicteam/Player/IEventerListener.h" |
95 | 118 | #include "Sonicteam/Player/IExportExternalFlag.h" |
96 | 119 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
| 120 | +#include "Sonicteam/Player/IExportVehicleFlag.h" |
97 | 121 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
98 | 122 | #include "Sonicteam/Player/IFlagCommunicator.h" |
| 123 | +#include "Sonicteam/Player/IForce.h" |
99 | 124 | #include "Sonicteam/Player/IGauge.h" |
| 125 | +#include "Sonicteam/Player/IImportAnimation.h" |
| 126 | +#include "Sonicteam/Player/ILoad.h" |
| 127 | +#include "Sonicteam/Player/IModel.h" |
100 | 128 | #include "Sonicteam/Player/INotification.h" |
| 129 | +#include "Sonicteam/Player/IPath.h" |
101 | 130 | #include "Sonicteam/Player/IPlugIn.h" |
102 | 131 | #include "Sonicteam/Player/IPostureControl.h" |
103 | 132 | #include "Sonicteam/Player/IPosturePlugIn.h" |
|
113 | 142 | #include "Sonicteam/Player/Input/IListener.h" |
114 | 143 | #include "Sonicteam/Player/Input/ListenerNormal.h" |
115 | 144 | #include "Sonicteam/Player/Input/TimedAction.h" |
| 145 | +#include "Sonicteam/Player/Item.h" |
| 146 | +#include "Sonicteam/Player/Load.h" |
| 147 | +#include "Sonicteam/Player/ModelSonic.h" |
| 148 | +#include "Sonicteam/Player/ModelStandard.h" |
| 149 | +#include "Sonicteam/Player/MovableBody.h" |
116 | 150 | #include "Sonicteam/Player/Object.h" |
| 151 | +#include "Sonicteam/Player/PackageModel/Object.h" |
| 152 | +#include "Sonicteam/Player/PhysicsBodyList.h" |
117 | 153 | #include "Sonicteam/Player/PostureControl.h" |
| 154 | +#include "Sonicteam/Player/PostureEdge.h" |
| 155 | +#include "Sonicteam/Player/PostureVehicle.h" |
| 156 | +#include "Sonicteam/Player/RealGroundRayListener.h" |
118 | 157 | #include "Sonicteam/Player/RootFrame.h" |
| 158 | +#include "Sonicteam/Player/RotationGravityAxis.h" |
119 | 159 | #include "Sonicteam/Player/Score.h" |
120 | 160 | #include "Sonicteam/Player/SonicGauge.h" |
121 | 161 | #include "Sonicteam/Player/State/CommonContext.h" |
122 | 162 | #include "Sonicteam/Player/State/CommonFall.h" |
| 163 | +#include "Sonicteam/Player/State/CommonGrind.h" |
123 | 164 | #include "Sonicteam/Player/State/CommonObject.h" |
| 165 | +#include "Sonicteam/Player/State/CommonSpringTemplate.h" |
124 | 166 | #include "Sonicteam/Player/State/ContextSpeedAndJump.h" |
125 | 167 | #include "Sonicteam/Player/State/ICommonContext.h" |
126 | 168 | #include "Sonicteam/Player/State/ICommonContextIF.h" |
|
130 | 172 | #include "Sonicteam/Player/State/Object2.h" |
131 | 173 | #include "Sonicteam/Player/State/SonicContext.h" |
132 | 174 | #include "Sonicteam/Player/State/SonicObject.h" |
| 175 | +#include "Sonicteam/Player/State/SonicState.h" |
133 | 176 | #include "Sonicteam/Player/State/TailsContext.h" |
134 | 177 | #include "Sonicteam/Player/State/TailsFlight.h" |
135 | 178 | #include "Sonicteam/Player/Unit/ITestCase.h" |
| 179 | +#include "Sonicteam/Player/WallListener.h" |
| 180 | +#include "Sonicteam/Player/WallRayListener.h" |
136 | 181 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
137 | 182 | #include "Sonicteam/Player/Zock.h" |
138 | 183 | #include "Sonicteam/PropFixture.h" |
|
187 | 232 | #include "Sonicteam/SaveDataTask.h" |
188 | 233 | #include "Sonicteam/SaveDataTaskXENON.h" |
189 | 234 | #include "Sonicteam/SelectWindowTask.h" |
| 235 | +#include "Sonicteam/ShotPsiCommon.h" |
| 236 | +#include "Sonicteam/SoX/AI/State.h" |
190 | 237 | #include "Sonicteam/SoX/AI/StateMachine.h" |
191 | 238 | #include "Sonicteam/SoX/ApplicationXenon.h" |
| 239 | +#include "Sonicteam/SoX/Array.h" |
192 | 240 | #include "Sonicteam/SoX/Audio/Cue.h" |
193 | 241 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
194 | 242 | #include "Sonicteam/SoX/Audio/Player.h" |
|
199 | 247 | #include "Sonicteam/SoX/Engine/DocMode.h" |
200 | 248 | #include "Sonicteam/SoX/Engine/RenderProcess.h" |
201 | 249 | #include "Sonicteam/SoX/Engine/Task.h" |
| 250 | +#include "Sonicteam/SoX/Graphics/AnimationCore/Core.h" |
| 251 | +#include "Sonicteam/SoX/Graphics/AnimationCore/CoreTemplate.h" |
| 252 | +#include "Sonicteam/SoX/Graphics/AnimationCore/SubAnimation.h" |
| 253 | +#include "Sonicteam/SoX/Graphics/AnimationUserDataListener.h" |
202 | 254 | #include "Sonicteam/SoX/Graphics/Device.h" |
203 | 255 | #include "Sonicteam/SoX/Graphics/Frame.h" |
204 | 256 | #include "Sonicteam/SoX/Graphics/FrameGP.h" |
205 | 257 | #include "Sonicteam/SoX/Graphics/FrameObserver.h" |
| 258 | +#include "Sonicteam/SoX/Graphics/IAnimation.h" |
| 259 | +#include "Sonicteam/SoX/Graphics/IAnimationBlend.h" |
| 260 | +#include "Sonicteam/SoX/Graphics/IndexBuffer.h" |
| 261 | +#include "Sonicteam/SoX/Graphics/InstanceModel.h" |
| 262 | +#include "Sonicteam/SoX/Graphics/InstanceModelCommon.h" |
| 263 | +#include "Sonicteam/SoX/Graphics/LocalAnimationUserDataListener.h" |
| 264 | +#include "Sonicteam/SoX/Graphics/MaterialAnimation.h" |
| 265 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationCommon.h" |
| 266 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationInstance.h" |
| 267 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationInstanceCommon.h" |
| 268 | +#include "Sonicteam/SoX/Graphics/MaterialAnimationObject.h" |
| 269 | +#include "Sonicteam/SoX/Graphics/MaterialCommon.h" |
| 270 | +#include "Sonicteam/SoX/Graphics/Model.h" |
| 271 | +#include "Sonicteam/SoX/Graphics/ModelCommon.h" |
| 272 | +#include "Sonicteam/SoX/Graphics/ModelMgr.h" |
| 273 | +#include "Sonicteam/SoX/Graphics/Motion.h" |
| 274 | +#include "Sonicteam/SoX/Graphics/MotionHierarchy.h" |
| 275 | +#include "Sonicteam/SoX/Graphics/Node.h" |
| 276 | +#include "Sonicteam/SoX/Graphics/SamplerCommon.h" |
| 277 | +#include "Sonicteam/SoX/Graphics/Shader.h" |
| 278 | +#include "Sonicteam/SoX/Graphics/ShaderFXL.h" |
| 279 | +#include "Sonicteam/SoX/Graphics/ShaderMgr.h" |
| 280 | +#include "Sonicteam/SoX/Graphics/ShaderPassFXL.h" |
| 281 | +#include "Sonicteam/SoX/Graphics/SyncronizeShaderPass.h" |
206 | 282 | #include "Sonicteam/SoX/Graphics/Technique.h" |
207 | 283 | #include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 284 | +#include "Sonicteam/SoX/Graphics/Texture.h" |
208 | 285 | #include "Sonicteam/SoX/Graphics/Transforms.h" |
209 | 286 | #include "Sonicteam/SoX/Graphics/Vertex.h" |
| 287 | +#include "Sonicteam/SoX/Graphics/VertexBuffer.h" |
210 | 288 | #include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
| 289 | +#include "Sonicteam/SoX/Graphics/Xenon/IndexBufferXenon.h" |
211 | 290 | #include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
| 291 | +#include "Sonicteam/SoX/Graphics/Xenon/VertexBufferXenon.h" |
212 | 292 | #include "Sonicteam/SoX/IResource.h" |
213 | 293 | #include "Sonicteam/SoX/IResource2.h" |
214 | 294 | #include "Sonicteam/SoX/IResourceMgr.h" |
| 295 | +#include "Sonicteam/SoX/Input/Listener.h" |
215 | 296 | #include "Sonicteam/SoX/Input/Manager.h" |
216 | 297 | #include "Sonicteam/SoX/LinkNode.h" |
| 298 | +#include "Sonicteam/SoX/Math/Math.h" |
217 | 299 | #include "Sonicteam/SoX/Math/Matrix.h" |
218 | 300 | #include "Sonicteam/SoX/Math/Quaternion.h" |
219 | 301 | #include "Sonicteam/SoX/Math/Vector.h" |
| 302 | +#include "Sonicteam/SoX/Math/__vector.h" |
220 | 303 | #include "Sonicteam/SoX/Message.h" |
221 | 304 | #include "Sonicteam/SoX/MessageReceiver.h" |
222 | 305 | #include "Sonicteam/SoX/Object.h" |
| 306 | +#include "Sonicteam/SoX/Physics/Body.h" |
223 | 307 | #include "Sonicteam/SoX/Physics/Entity.h" |
| 308 | +#include "Sonicteam/SoX/Physics/EntityRef.h" |
224 | 309 | #include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
225 | 310 | #include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
226 | 311 | #include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
| 312 | +#include "Sonicteam/SoX/Physics/Havok/RayCastHavok.h" |
| 313 | +#include "Sonicteam/SoX/Physics/Havok/ShapeCastHavok.h" |
227 | 314 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
228 | 315 | #include "Sonicteam/SoX/Physics/IntersectEvent.h" |
229 | 316 | #include "Sonicteam/SoX/Physics/IntersectListener.h" |
230 | 317 | #include "Sonicteam/SoX/Physics/Phantom.h" |
231 | 318 | #include "Sonicteam/SoX/Physics/PhantomListener.h" |
| 319 | +#include "Sonicteam/SoX/Physics/RayCast.h" |
232 | 320 | #include "Sonicteam/SoX/Physics/Shape.h" |
| 321 | +#include "Sonicteam/SoX/Physics/ShapeCast.h" |
233 | 322 | #include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
234 | 323 | #include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
235 | 324 | #include "Sonicteam/SoX/Physics/World.h" |
236 | 325 | #include "Sonicteam/SoX/RefCountObject.h" |
237 | 326 | #include "Sonicteam/SoX/RefSharedPointer.h" |
| 327 | +#include "Sonicteam/SoX/ResourceManager.h" |
238 | 328 | #include "Sonicteam/SoX/Scenery/Camera.h" |
239 | 329 | #include "Sonicteam/SoX/Scenery/CameraEventCallback.h" |
240 | 330 | #include "Sonicteam/SoX/Scenery/CameraImp.h" |
| 331 | +#include "Sonicteam/SoX/Scenery/Clump.h" |
241 | 332 | #include "Sonicteam/SoX/Scenery/Drawable.h" |
242 | 333 | #include "Sonicteam/SoX/Thread.h" |
243 | 334 | #include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
|
263 | 354 | #include "hk330/hkArray.h" |
264 | 355 | #include "hk330/hkReferencedObject.h" |
265 | 356 | #include "hk330/hkpBroadPhaseHandle.h" |
| 357 | +#include "hk330/hkpBvShape.h" |
266 | 358 | #include "hk330/hkpCdBody.h" |
267 | 359 | #include "hk330/hkpCollidable.h" |
268 | 360 | #include "hk330/hkpCollidableCollidableFilter.h" |
269 | 361 | #include "hk330/hkpCollisionFilter.h" |
270 | 362 | #include "hk330/hkpEntity.h" |
271 | 363 | #include "hk330/hkpLinkedCollidable.h" |
| 364 | +#include "hk330/hkpMotion.h" |
272 | 365 | #include "hk330/hkpPhantom.h" |
273 | 366 | #include "hk330/hkpProperty.h" |
274 | 367 | #include "hk330/hkpRayCollidableFilter.h" |
275 | 368 | #include "hk330/hkpRayShapeCollectionFilter.h" |
276 | 369 | #include "hk330/hkpRigidBody.h" |
277 | 370 | #include "hk330/hkpShape.h" |
278 | 371 | #include "hk330/hkpShapeCollectionFilter.h" |
| 372 | +#include "hk330/hkpShapeContainer.h" |
| 373 | +#include "hk330/hkpShapeSphere.h" |
| 374 | +#include "hk330/hkpSingleShapeContainer.h" |
279 | 375 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
280 | 376 | #include "hk330/hkpWorld.h" |
281 | 377 | #include "hk330/hkpWorldObject.h" |
| 378 | +#include "stdx/RTTI.h" |
| 379 | +#include "stdx/deque.h" |
| 380 | +#include "stdx/map.h" |
282 | 381 | #include "stdx/string.h" |
| 382 | +#include "stdx/type_info.h" |
283 | 383 | #include "stdx/vector.h" |
284 | 384 | #include "stdx/wstring.h" |
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