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This repository has been archived by the owner on Sep 13, 2024. It is now read-only.
idk how to get those hash file, but im guessing that use from 3dmigoto tools? as my experience modding in tof with the same game engine, i never use hashfile
this is the mod config i get from internet
[TextureOverrideN]
hash = 46229d4f
ps-t1 = Resource0
[TextureOverrideUp]
hash = 37bed36b
ps-t2 = Resource1
[TextureOverrideID]
hash = 2b7eb01d
ps-t0 = ResourceID
[Resource0]
filename = 000033-ps-t1=46229d4f-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds
[Resource1]
filename = 000033-ps-t2=37bed36b-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds
[ResourceID]
filename = 000033-ps-t0=2b7eb01d-vs=829c93794bdfb8d2-ps=aa35f3b202927b2a.dds
how to get the hash out of the assets? and im using 3dmigoto
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