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Tooling

Mono-repository

Yarn Workspaces

The mono-repository management is handled by Yarn v3 (Berry) workspaces.

Those workspaces are defined in the root package.json file. By default it defines the packages and apps folders as the root of the workspaces.

You may edit this configuration to add new workspaces.

Action on workspace

Every action you take at the root of the mono-repository (e.g. yarn install) will have an effect at the root of the mono-repository, i.e. modify the root package.json file.

If you need to take an action in a specific workspace, you should use the following syntax:

yarn workspace <workspace name> <command>

You can also use the following syntax to take an action in every workspace:

yarn workspaces foreach [--all|--recursive|--since|--worktree] [--parallel] [--topological|--topological-dev] <command>

Vercel

To be able to do anything in Vercel, you'll have to make sure to have the proper permissions on the Vercel snowball-tech team. If it's not the case, please reach out to someone that can help you with that

If you want to deploy your application to Vercel, you will have to link your local folder with a Vercel project.

To do so, go in your directory and run:

vercel link

or (if it's not globally available):

yarn run -T vercel link

Then follow the instructions to link your local directory to your Vercel project.

Vercel is a great choice to deploy your application because it handles so much directly on it's own (e.g. automatic deployment on commit). If you develop your application with the Next.JS framework, the integration is even greater and you can enjoy Analytics, Speed insight or direct Database integration in a breeze.

Environment variables

Environment variables are handled using .env files. You can use multiple variations of .env files like .env.local (which should never be committed in the repository because it contains secrets) , .env.development for environment variable dedicated to the development server (and that are not secret so can be shared with other developers by committing it in the repository) or even .env.production to define environment variables dedicated to be used in production.

If you are using Vercel (and if you have linked you project), all environment variables can be directly handled via the Vercel interface, either at the team level (meaning these environment variables could be used by any Vercel project, granted that they are linked to them) ,or at the project level (e.g. https://vercel.com/snowball-tech/freezer-mc-poc/settings/environment-variables) where you can define project specific environment variable or link global ones.
Then when you have defined your environment variables for your project, you can simply run

vercel env pull

This will generate all the appropriate .env files for you.

Dependencies

Dependencies are kept up to date using Renovate. The core Renovate configuration is offered as an NPM package in the Glacier mono-repository.
Of course, you can configure/disable/extend the basic configuration at the whole repository level (using the renovate.json5 file at the root).

Renovate is a (better) alternative to Dependabot. It brings a lot of new features and improvements to dependency management such as:

  • Renovate handles WAY more ecosystems than Dependabot
  • It supports regexes to be able to be able to parse any string as a dependency version and indicate to Renovate where to look for newer versions (look here for instance)
  • It supports WAY more options and extensible rules (schedules, auto-merges, custom labels, … seriously, look at all those options!)
  • Is supports reusable configurations, so you can store a common configuration in a repository (or several if you want), and can re-use it across multiple repositories (to avoid duplication and ensure that everybody has the same base config)
  • And a lot more 😄

This tools helps us keep our dependencies up to date and avoid security issues by automatically generating Pull Requests to update the dependencies. It even auto-merge patches update to speed up the process.

Discussions about some dependencies

This chapter serves as an annotation to package.json and the dependencies of the project.

The goal is not to explain the ins and outs of every dependency, but rather to serve as useful history and background to some of the choices made — and why we have some of the dependencies in the project.

About root dependencies Some dependencies are available at the root of the mono-repository. This means that you don't have to add them in your package/application.

But if you want to use those without having to add it in your own package/application, you will have to run it this way:

yarn run -T < dependency-name > [...parameters]

The dependencies that are available at the root level are:

  • vercel: to handle anything related to Vercel
  • multi-semantic-release and semantic-release: to release multiple packages
  • is-ci: to check if you are in a CI environment
  • eslint: to lint your code
  • prettier to format your code

Note that despite the fact that typescript is available at the root level, you have to install it as a development dependency in your own package/application.

Lodash

Using lodash-es had a severe performance penalty on the Jest tests, since lodash-es uses an index.js file which contains references to all of the operators this had to be compiled for every test file. There is also the initial performance penalty of having to transform from ESM to CJS.

The performance of lodash-es is significantly worse, and only becomes worse as more tests are run.

Also, lodash-es is not tree-shakeable, so it will always be included in the final bundle.

That's why the preferred way of using Lodash is by importing functions through their dedicated export file, e.g.:

import isEmpty from 'lodash/fp/isEmpty'

Note that if you are using TypeScript and want to enjoying typeguards in some Lodash functions (like isEmpty or isString) you should consider importing it from the fp submodule as demonstrated above.

Convention enforcement

This repository is based on packages offered in the Glacier mono-repository and distributed as open-source NPM packages in the @snowball-tech scope.

Those package offers out of the box:

  • Linting based on ESLint with @snowball-tech/eslint-config. It automatically detects your dependencies and activate rules accordingly.
    Of course, you can still configure/disable/extend the linting configuration at the whole repository level (using the .eslintrc.js file at the root) or at each package/app level (by adding a .eslintrc.js file in the appropriate folder).
    See the package documentation for more information.
  • Formatting based on Prettier with @snowball-tech/prettier-config. Of course, you can still configure/disable/extend the formatting configuration at the whole repository level (using the .prettierrc.js and .prettierignore files at the root) or at each package/app level (by adding a .prettierrc.js and/or a .prettierignore file in the appropriate folder).
    You can also add plugins in each of your package/app according to your needs. See the package documentation for more information.

We also have those conventions enforced:

  1. as a pre-commit hook, that check the format, errors and warning before committing the code (see [.husky/pre-commit]),
  2. during Continuous Integration, by running a non-changing linting step (yarn run -T lint and yarn run -T format).

Note: while these steps ensure our codebase follows our coding standards, it is recommended to enable automatic fixing in your IDE, to reduce friction during commit.

Why no `lint-staged`

We tried to integrate lint-staged in the repository to automatically fix linting and formatting errors and warning as a pre-commit hooks.

However this does not behave really nicely with mono-repository and the dependency detection of our linter, making it skip some errors or reports some false positive.

So instead, we really on the basic husky hooks to run the linter and the formatter during pre-commit.

VSCode

Plugins

The .vscode/extensions.json file contains a list of recommended plugins for you to use. When you'll load the repository for the first time in VSCode, your IDE will offer you to install the one you don't have.

Prettier

  1. Install Prettier extension.
  2. Enable Editor: Format on Save in your Workspace settings.
  3. Make sure that the proper version (> 2.0) of Prettier is used. To do so, you may have to enforce the usage of the @snowball-tech/prettier-config Prettier binary: "prettier.prettierPath": "./node_modules/@snowball-tech/prettier-config/node_modules/prettier",
  4. Test: edit a .md, .js, .tsx or any other supported file (ex: jump multiple lines), and save your file.

ESLint

  1. Install ESLint extension.
  2. Enable auto-fix on save by adding the following to Editor: Code Actions on Save in your workspace settings:
{
  "editor.codeActionsOnSave": {
    "source.fixAll.eslint": true
  }
}

Settings

There is also a .vscode/settings.json that is used to shared the recommended setting for VSCode.

Please be carefull to not add anything specific to your personal use case in this file.

  1. Test: edit a .js, .vue (ex: add unwanted spaces), and press + S.

Recommended Visual Studio Code settings

{
  "eslint.validate": ["javascript", "typescript"],
  "files.insertFinalNewline": true,
  "files.trimFinalNewlines": true,
  "files.trimTrailingWhitespace": true,
  "javascript.preferences.quoteStyle": "single",
  "editor.defaultFormatter": "esbenp.prettier-vscode",
  "editor.formatOnSave": true,
  "editor.codeActionsOnSave": {
    "source.fixAll.eslint": true
  }
}