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The cursor char is rendered as a HTML/DOM node. It's a z-index thing because I was too lazy to implement the cursor in WebGL.
I guess the proper solution is to implement this in WebGL then, but that might take a good bit of work; a faster fix is probably to just change a few CSS props on the cursor div/span.
So, bit of a status report; drawing just the cursor block with webgl is fairly trivial (which I've done in #44), you just change the background color of the current cell (doesn't quite work with multiple windows though, but hopefully soon). However, I don't really know how to go about drawing the other cursor cursor shapes, specifically the line shape.
The cursor character doesn't use the same font as the editor therefore it doesn't display characters the same way. Also it's not positioned correctly.
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