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<!DOCTYPE html>
<html lang="en">
<head>
<title>VR Reticulum | A cursor for your vr environment</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<style type="text/css">
html, body {
background-color: #fefefe;
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<h1>VR Reticulum</h1>
<p>VR Reticulum attempts to follow Google's interactive pattern for the <a href="http://www.google.com/design/spec-vr/interactive-patterns/display-reticle.html">display reticle</a>. It creates the illusion of depth by projecting spatially onto targeted objects while maintaining a fixed size so that it is easy to see at all times.</p>
<ul>
<li><a href="https://github.com/skezo/Reticulum">Github</a></li>
</ul>
<h2>Examples</h2>
<ul>
<li><a href="./examples/basic.html">Basic</a></li>
<li><a href="./examples/proximity.html">Proximity - only display reticle if targeted object is visible</a></li>
<li><a href="./examples/depth.html">Depth - hit moving targets </a></li>
<li><a href="./examples/groups.html">Objects in Groups - hit object in group, get world values</a></li>
<li><a href="./examples/fuse.html">Fuse - custom fuse</a></li>
<li><a href="./examples/visibility.html">Visibility - test for hitting only visible objects</a></li>
<li><a href="./examples/gazeable.html">Gazeable - test for hitting only gazeable objects</a></li>
</ul>
</body>
</html>