RTPPacket.Payload codec #956
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Hi. |
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Replies: 3 comments 4 replies
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Hi @nicolastmaia, can you please tell me how did you built a simple SFU server using Sipsorcery? |
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RTPPacket objects from this event have not been decoded. So they are in the expected format defined in the Payload property |
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Hi @nicolastmaia, I wen through your code and hardcoded a POC. Basically what I did was, created a 2 PeerConncetions PC and PC2. PC for sender and PC2 for receiver. I used PC.OnRtpPacketReceived to send rtp pakcets to PC2 after adding it to a dictionary(also tried directly). But I have a small issue Scenario 1:
In the above scenario receiver only gets the stream approximately after 1 minute(very rarely not receiving). Scenario 2:
In this scenario receiver gets feed as soon as the sender initiates the connection. This is the code where I create PeerConnection for both sender and receiver
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RTPPacket objects from this event have not been decoded. So they are in the expected format defined in the Payload property