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At the moment, BoundedHierarchy's BoundedNodes, andRenderData's MeshDatas, MeshInstances, Lights, ShadableObjects, Fields and Camera` are raw pointers that are never properly deleted upon destruction of the "owner" object (which don't have explicitly defined destructors either). This isn't a performance issue since these things are only created once at the start of the program, but it is terrible practice.
The text was updated successfully, but these errors were encountered:
At the moment,
BoundedHierarchy
'sBoundedNode
s,and
RenderData's
MeshDatas,
MeshInstances,
Lights,
ShadableObjects,
Fields and
Camera` are raw pointers that are never properly deleted upon destruction of the "owner" object (which don't have explicitly defined destructors either). This isn't a performance issue since these things are only created once at the start of the program, but it is terrible practice.The text was updated successfully, but these errors were encountered: