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Fix lazy memory management #5

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simondemeule opened this issue Sep 27, 2020 · 0 comments
Open

Fix lazy memory management #5

simondemeule opened this issue Sep 27, 2020 · 0 comments
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@simondemeule
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simondemeule commented Sep 27, 2020

At the moment, BoundedHierarchy's BoundedNodes, andRenderData's MeshDatas, MeshInstances, Lights, ShadableObjects, Fields and Camera` are raw pointers that are never properly deleted upon destruction of the "owner" object (which don't have explicitly defined destructors either). This isn't a performance issue since these things are only created once at the start of the program, but it is terrible practice.

@simondemeule simondemeule added the bug Something isn't working label Sep 27, 2020
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