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The current path integration algorithm used by RenderCore is a simple Euler method algorithm. This works okay, but its fixed step size is far from optimal — regions of very low curvature would benefit from a larger step size, saving on computation time, while regions of high curvature would benefit from smaller step size, yielding better accuracy.
The text was updated successfully, but these errors were encountered:
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Implement the Adaptive Runge-Kutta Method for Path Integration
Implement the adaptive Runge-Kutta method for path integration
Sep 27, 2020
The current path integration algorithm used by
RenderCore
is a simple Euler method algorithm. This works okay, but its fixed step size is far from optimal — regions of very low curvature would benefit from a larger step size, saving on computation time, while regions of high curvature would benefit from smaller step size, yielding better accuracy.The text was updated successfully, but these errors were encountered: