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reverseCurrent() { return new Promise((resolve, reject) => { this.entity.anims.reverse(); this.entity.once( 'animationcomplete', (animation, frame) => { resolve(name); }, this.entity ); }); }
drop this method in on the next update, it is easy-mode for reversing the animation where it currently is.
The text was updated successfully, but these errors were encountered:
also
reverseSequence(name) { return new Promise((resolve, reject) => { this.entity.anims.playReverse(name, true); this.entity.once( 'animationcomplete', (animation, frame) => { resolve(name); }, this.entity ); }); }
this is also chainable now
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drop this method in on the next update, it is easy-mode for reversing the animation where it currently is.
The text was updated successfully, but these errors were encountered: