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Game type boilerplate #37

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@GabeAtWork

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@GabeAtWork

At the moment, the demo game is a platformer, a game that uses 2D physics with a player controlled entity that moves around. This may not be helpful to someone who wants to make a strategy game, or a management game, or a card game, ...

So I was wondering, what are the plans (if any) to support different game type demos in the phaser app? I can imagine maybe a RTS, a management game, a Zelda-like isometric one...

From a usability standpoint, I imagine there could be several scenes with different demos available. But if you plan on doing such a thing with create-phaser-app, I'm wondering how to structure the app so that someone can easily identify the parts they need for their type of game and discard the rest, while keeping the opinionated file structure that makes getting right into development easily.

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