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This is still open because after a lot of deliberation I reworked how I wanted to think about loading levels, this time relying more heavily on Tiled. I've got new tilemaps and process, the work is happening on PR #47 , which also handles more things like an improved level asset processor and things like that
https://github.com/simiancraft/create-phaser-app/blob/master/src/assets/levels/rock-tilemap.png
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