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Core mods #5

@BadMagic100

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@BadMagic100

Super-project for all core mods. As a rule of thumb, core mods should be aimed at simplifying mod development, and should meet one of the following use cases:

  • Tasks that are very common, e.g. FSM utils
  • Tasks that would otherwise be error-prone, e.g. language loading
  • Tasks that would cause compatibility problems if implemented individually e.g. HK custom charms/inventory pages
  • Tasks where having multiple competing implementations could become prohibitively problematic, e.g. in-game config menu

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