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Core mods #5
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4 / 64 of 6 issues completedDescription
Super-project for all core mods. As a rule of thumb, core mods should be aimed at simplifying mod development, and should meet one of the following use cases:
- Tasks that are very common, e.g. FSM utils
- Tasks that would otherwise be error-prone, e.g. language loading
- Tasks that would cause compatibility problems if implemented individually e.g. HK custom charms/inventory pages
- Tasks where having multiple competing implementations could become prohibitively problematic, e.g. in-game config menu
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