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HoudiniPublicAPI.cpp
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/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniPublicAPI.h"
#include "HoudiniAsset.h"
#include "HoudiniEngineEditorUtils.h"
#include "HoudiniPublicAPIAssetWrapper.h"
#include "HoudiniPublicAPIInputTypes.h"
#include "HoudiniEngineCommands.h"
#include "HoudiniAssetComponent.h"
#include "Engine/World.h"
UHoudiniPublicAPI::UHoudiniPublicAPI()
{
}
bool
UHoudiniPublicAPI::IsSessionValid_Implementation() const
{
return FHoudiniEngineCommands::IsSessionValid();
}
void
UHoudiniPublicAPI::CreateSession_Implementation()
{
if (!IsSessionValid())
FHoudiniEngineCommands::CreateSession();
}
void
UHoudiniPublicAPI::StopSession_Implementation()
{
if (IsSessionValid())
FHoudiniEngineCommands::StopSession();
}
void
UHoudiniPublicAPI::RestartSession_Implementation()
{
if (IsSessionValid())
FHoudiniEngineCommands::RestartSession();
else
FHoudiniEngineCommands::CreateSession();
}
UHoudiniPublicAPIAssetWrapper*
UHoudiniPublicAPI::InstantiateAsset_Implementation(
UHoudiniAsset* InHoudiniAsset,
const FTransform& InInstantiateAt,
UObject* InWorldContextObject,
ULevel* InSpawnInLevelOverride,
const bool bInEnableAutoCook,
const bool bInEnableAutoBake,
const FString& InBakeDirectoryPath,
const EHoudiniEngineBakeOption InBakeMethod,
const EHoudiniStaticMeshMethod InStaticMeshMethod,
const FMeshBuildSettings InMeshBuildSettings,
const bool bInRemoveOutputAfterBake,
const bool bInRecenterBakedActors,
const bool bInReplacePreviousBake)
{
if (!IsValid(InHoudiniAsset) || !(InHoudiniAsset->AssetImportData))
{
SetErrorMessage(TEXT("InHoudiniAsset is invalid or does not have AssetImportData."));
return nullptr;
}
// Create wrapper for asset instance
UHoudiniPublicAPIAssetWrapper* Wrapper = UHoudiniPublicAPIAssetWrapper::CreateEmptyWrapper(this);
if (Wrapper)
{
// Enable/disable error logging based on the API setting
Wrapper->SetLoggingErrorsEnabled(IsLoggingErrors());
if (!InstantiateAssetWithExistingWrapper(
Wrapper,
InHoudiniAsset,
InInstantiateAt,
InWorldContextObject,
InSpawnInLevelOverride,
bInEnableAutoCook,
bInEnableAutoBake,
InBakeDirectoryPath,
InBakeMethod,
InStaticMeshMethod,
InMeshBuildSettings,
bInRemoveOutputAfterBake,
bInRecenterBakedActors,
bInReplacePreviousBake))
{
// failed to instantiate asset, return null
return nullptr;
}
}
return Wrapper;
}
bool
UHoudiniPublicAPI::InstantiateAssetWithExistingWrapper_Implementation(
UHoudiniPublicAPIAssetWrapper* InWrapper,
UHoudiniAsset* InHoudiniAsset,
const FTransform& InInstantiateAt,
UObject* InWorldContextObject,
ULevel* InSpawnInLevelOverride,
const bool bInEnableAutoCook,
const bool bInEnableAutoBake,
const FString& InBakeDirectoryPath,
const EHoudiniEngineBakeOption InBakeMethod,
const EHoudiniStaticMeshMethod InStaticMeshMethod,
const FMeshBuildSettings InMeshBuildSettings,
const bool bInRemoveOutputAfterBake,
const bool bInRecenterBakedActors,
const bool bInReplacePreviousBake)
{
if (!IsValid(InWrapper))
{
SetErrorMessage(TEXT("InWrapper is not valid."));
return false;
}
if (!IsValid(InHoudiniAsset) || !(InHoudiniAsset->AssetImportData))
{
SetErrorMessage(TEXT("InHoudiniAsset is invalid or does not have AssetImportData."));
return false;
}
UWorld* OverrideWorldToSpawnIn = IsValid(InWorldContextObject) ? InWorldContextObject->GetWorld() : nullptr;
AActor* HoudiniAssetActor = FHoudiniEngineEditorUtils::InstantiateHoudiniAssetAt(InHoudiniAsset, InInstantiateAt, OverrideWorldToSpawnIn, InSpawnInLevelOverride);
if (!IsValid(HoudiniAssetActor))
{
// Determine the path of what would have been the owning level/world of the actor for error logging purposes
const FString LevelPath = IsValid(InSpawnInLevelOverride) ? InSpawnInLevelOverride->GetPathName() : FString();
const FString WorldPath = IsValid(OverrideWorldToSpawnIn) ? OverrideWorldToSpawnIn->GetPathName() : FString();
const FString OwnerPath = LevelPath.IsEmpty() ? WorldPath : LevelPath;
SetErrorMessage(FString::Printf(TEXT("Failed to spawn a AHoudiniAssetActor in %s."), *OwnerPath));
return false;
}
// Wrap the instantiated asset
if (!InWrapper->WrapHoudiniAssetObject(HoudiniAssetActor))
{
FString WrapperError;
InWrapper->GetLastErrorMessage(WrapperError);
SetErrorMessage(FString::Printf(
TEXT("Failed to wrap '%s': %s."), *(HoudiniAssetActor->GetActorNameOrLabel()), *WrapperError));
return false;
}
InWrapper->SetAutoCookingEnabled(bInEnableAutoCook);
FDirectoryPath BakeDirectoryPath;
BakeDirectoryPath.Path = InBakeDirectoryPath;
InWrapper->SetBakeFolder(BakeDirectoryPath);
InWrapper->SetBakeMethod(InBakeMethod);
InWrapper->SetStaticMeshMethod(InStaticMeshMethod);
InWrapper->SetMeshBuildSettings(InMeshBuildSettings);
InWrapper->SetRemoveOutputAfterBake(bInRemoveOutputAfterBake);
InWrapper->SetRecenterBakedActors(bInRecenterBakedActors);
InWrapper->SetReplacePreviousBake(bInReplacePreviousBake);
InWrapper->SetAutoBakeEnabled(bInEnableAutoBake);
return true;
}
bool
UHoudiniPublicAPI::IsAssetCookingPaused_Implementation() const
{
return FHoudiniEngineCommands::IsAssetCookingPaused();
}
void
UHoudiniPublicAPI::PauseAssetCooking_Implementation()
{
if (!IsAssetCookingPaused())
FHoudiniEngineCommands::PauseAssetCooking();
}
void
UHoudiniPublicAPI::ResumeAssetCooking_Implementation()
{
if (IsAssetCookingPaused())
FHoudiniEngineCommands::PauseAssetCooking();
}
UHoudiniPublicAPIInput*
UHoudiniPublicAPI::CreateEmptyInput_Implementation(TSubclassOf<UHoudiniPublicAPIInput> InInputClass, UObject* InOuter)
{
UObject* Outer = InOuter;
if (!IsValid(Outer))
Outer = this;
UHoudiniPublicAPIInput* const NewInput = NewObject<UHoudiniPublicAPIInput>(Outer, InInputClass.Get());
if (!IsValid(NewInput))
{
SetErrorMessage(TEXT("Could not create a new valid UHoudiniPublicAPIInput instance."));
}
else if (Outer)
{
// Enable/disable error logging based on the outer's setting (if it is a sub-class of UHoudiniPublicAPIObjectBase)
const bool bShouldLogErrors = Outer->IsA<UHoudiniPublicAPIObjectBase>() ?
Cast<UHoudiniPublicAPIObjectBase>(Outer)->IsLoggingErrors() : IsLoggingErrors();
NewInput->SetLoggingErrorsEnabled(bShouldLogErrors);
}
return NewInput;
}
EHoudiniPublicAPIRampInterpolationType
UHoudiniPublicAPI::ToHoudiniPublicAPIRampInterpolationType(const EHoudiniRampInterpolationType InInterpolationType)
{
switch (InInterpolationType)
{
case EHoudiniRampInterpolationType::InValid:
return EHoudiniPublicAPIRampInterpolationType::InValid;
case EHoudiniRampInterpolationType::BEZIER:
return EHoudiniPublicAPIRampInterpolationType::BEZIER;
case EHoudiniRampInterpolationType::LINEAR:
return EHoudiniPublicAPIRampInterpolationType::LINEAR;
case EHoudiniRampInterpolationType::BSPLINE:
return EHoudiniPublicAPIRampInterpolationType::BSPLINE;
case EHoudiniRampInterpolationType::HERMITE:
return EHoudiniPublicAPIRampInterpolationType::HERMITE;
case EHoudiniRampInterpolationType::CONSTANT:
return EHoudiniPublicAPIRampInterpolationType::CONSTANT;
case EHoudiniRampInterpolationType::CATMULL_ROM:
return EHoudiniPublicAPIRampInterpolationType::CATMULL_ROM;
case EHoudiniRampInterpolationType::MONOTONE_CUBIC:
return EHoudiniPublicAPIRampInterpolationType::MONOTONE_CUBIC;
}
return EHoudiniPublicAPIRampInterpolationType::InValid;
}
EHoudiniRampInterpolationType
UHoudiniPublicAPI::ToHoudiniRampInterpolationType(const EHoudiniPublicAPIRampInterpolationType InInterpolationType)
{
switch (InInterpolationType)
{
case EHoudiniPublicAPIRampInterpolationType::InValid:
return EHoudiniRampInterpolationType::InValid;
case EHoudiniPublicAPIRampInterpolationType::BEZIER:
return EHoudiniRampInterpolationType::BEZIER;
case EHoudiniPublicAPIRampInterpolationType::LINEAR:
return EHoudiniRampInterpolationType::LINEAR;
case EHoudiniPublicAPIRampInterpolationType::BSPLINE:
return EHoudiniRampInterpolationType::BSPLINE;
case EHoudiniPublicAPIRampInterpolationType::HERMITE:
return EHoudiniRampInterpolationType::HERMITE;
case EHoudiniPublicAPIRampInterpolationType::CONSTANT:
return EHoudiniRampInterpolationType::CONSTANT;
case EHoudiniPublicAPIRampInterpolationType::CATMULL_ROM:
return EHoudiniRampInterpolationType::CATMULL_ROM;
case EHoudiniPublicAPIRampInterpolationType::MONOTONE_CUBIC:
return EHoudiniRampInterpolationType::MONOTONE_CUBIC;
}
return EHoudiniRampInterpolationType::InValid;
}