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Input Module Architecture.txt
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class InputManager;
static void GLFWCALL InputManager::ProcessKey(int nKey, int nAction);
static void GLFWCALL InputManager::ProcessChar(int nChar, int nAction);
static void GLFWCALL InputManager::ProcessMouseButton(int nMouseButton, int nAction);
static void GLFWCALL InputManager::ProcessMousePos(int nX, int nY);
static void GLFWCALL InputManager::ProcessMouseWheel(int nPosition);
void InputManager::RegisterListener(InputListener *);
InputListener stack:
Console
Chatmode
LocalPlayer
Menu
class InputListener;
virtual void InputListener::ProcessKey(int nKey, int nAction);
virtual void InputListener::ProcessChar(int nChar, int nAction);
virtual void InputListener::ProcessMouseButton(int nMouseButton, int nAction);
virtual void InputListener::ProcessMousePos(int nX, int nY);
virtual void InputListener::ProcessMouseWheel(int nPosition);
void InputListener::BindKey(int nKey, KeyState?);
void InputListener::BindMouseButton(int nMouseButton, MouseButtonState?);
void InputListener::BindKey(int nKey, Event?);
void InputListener::BindMouseButton(int nMouseButton, Event?);
class PlayerInputListener : public InputListener;
class MainMenuInputListener : public InputListener;